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authorPaul Olav Tvete <paul.tvete@qt.io>2020-06-03 11:18:13 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2020-06-04 16:20:26 +0200
commit70dd5e24ce29adeab48932082863b3e3e3e4ba47 (patch)
tree40431af347a2a908d6314e2f765ed54ab9c9c0ae /src/quick/items/qquickopenglshadereffect_p.h
parenta2a9be9fa80c61464ef30cfcc7ceef42ddac73e2 (diff)
Remove QQuickOpenGLShaderEffect
This also removes QQuickUniformAnimator, which is not yet ported to RHI (QTBUG-83976) Task-number: QTBUG-83977 Change-Id: I3e656e6817ac991371b7f6557f050e122635d279 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/items/qquickopenglshadereffect_p.h')
-rw-r--r--src/quick/items/qquickopenglshadereffect_p.h197
1 files changed, 0 insertions, 197 deletions
diff --git a/src/quick/items/qquickopenglshadereffect_p.h b/src/quick/items/qquickopenglshadereffect_p.h
deleted file mode 100644
index 0a2ee00115..0000000000
--- a/src/quick/items/qquickopenglshadereffect_p.h
+++ /dev/null
@@ -1,197 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QQUICKOPENGLSHADEREFFECT_P_H
-#define QQUICKOPENGLSHADEREFFECT_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <private/qtquickglobal_p.h>
-
-QT_REQUIRE_CONFIG(quick_shadereffect);
-
-#include <QtQuick/qquickitem.h>
-
-#include <QtQuick/qsgmaterial.h>
-#include <private/qtquickglobal_p.h>
-#include <private/qsgadaptationlayer_p.h>
-#include <private/qquickopenglshadereffectnode_p.h>
-#include "qquickshadereffect_p.h"
-#include "qquickshadereffectmesh_p.h"
-
-#include <QtCore/qpointer.h>
-#include <functional>
-
-QT_BEGIN_NAMESPACE
-
-class QSGContext;
-class QFileSelector;
-class QQuickOpenGLCustomMaterialShader;
-
-namespace QtPrivate {
-class MappedSlotObject;
-}
-
-// Used by QQuickOpenGLShaderEffect.
-struct Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffectCommon
-{
- typedef QQuickOpenGLShaderEffectMaterialKey Key;
- typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
-
- QQuickOpenGLShaderEffectCommon(QObject *host, std::function<void(int)> mappedPropertyChanged)
- : host(host), mappedPropertyChanged(mappedPropertyChanged), fileSelector(nullptr)
- { }
-
- ~QQuickOpenGLShaderEffectCommon();
-
- void disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType);
- void connectPropertySignals(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType);
- void updateParseLog(bool ignoreAttributes);
- void lookThroughShaderCode(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType, const QByteArray &code);
- void updateShader(QQuickItem *item, const QMetaObject *itemMetaObject, Key::ShaderType shaderType);
- void updateMaterial(QQuickOpenGLShaderEffectNode *node, QQuickOpenGLShaderEffectMaterial *material,
- bool updateUniforms, bool updateUniformValues, bool updateTextureProviders);
- void updateWindow(QQuickWindow *window);
-
- // Called by slots in QQuickOpenGLShaderEffect:
- void sourceDestroyed(QObject *object);
- void propertyChanged(QQuickItem *item, const QMetaObject *itemMetaObject, int mappedId, bool *textureProviderChanged);
-
- void clearSignalMappers(int shader);
-
- QObject *host;
- std::function<void(int)> mappedPropertyChanged;
- Key source;
- QVector<QByteArray> attributes;
- QVector<UniformData> uniformData[Key::ShaderTypeCount];
- QVector<QtPrivate::MappedSlotObject *> signalMappers[Key::ShaderTypeCount];
- QString parseLog;
- QFileSelector *fileSelector;
-};
-
-
-class Q_QUICK_PRIVATE_EXPORT QQuickOpenGLShaderEffect : public QObject
-{
- Q_OBJECT
-
-public:
- QQuickOpenGLShaderEffect(QQuickShaderEffect *item, QObject *parent = nullptr);
- ~QQuickOpenGLShaderEffect() override;
-
- QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; }
- void setFragmentShader(const QByteArray &code);
-
- QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; }
- void setVertexShader(const QByteArray &code);
-
- bool blending() const { return m_blending; }
- void setBlending(bool enable);
-
- QVariant mesh() const;
- void setMesh(const QVariant &mesh);
-
- QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; }
- void setCullMode(QQuickShaderEffect::CullMode face);
-
- QString log() const { return m_log; }
- QQuickShaderEffect::Status status() const { return m_status; }
-
- bool supportsAtlasTextures() const { return m_supportsAtlasTextures; }
- void setSupportsAtlasTextures(bool supports);
-
- QString parseLog();
-
- void handleEvent(QEvent *);
- void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
- QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *);
- void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
- void maybeUpdateShaders(bool force = false);
-
-private Q_SLOTS:
- void updateGeometry();
- void updateGeometryIfAtlased();
- void updateLogAndStatus(const QString &log, int status);
- void sourceDestroyed(QObject *object);
-
-private:
- void propertyChanged(int mappedId);
-
- friend class QQuickCustomMaterialShader;
- friend class QQuickOpenGLShaderEffectNode;
-
- typedef QQuickOpenGLShaderEffectMaterialKey Key;
- typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
-
- QQuickShaderEffect *m_item;
- const QMetaObject *m_itemMetaObject;
- QSize m_meshResolution;
- QQuickShaderEffectMesh *m_mesh;
- QQuickGridMesh m_defaultMesh;
- QQuickShaderEffect::CullMode m_cullMode;
- QString m_log;
- QQuickShaderEffect::Status m_status;
-
- QQuickOpenGLShaderEffectCommon m_common;
-
- uint m_blending : 1;
- uint m_dirtyUniforms : 1;
- uint m_dirtyUniformValues : 1;
- uint m_dirtyTextureProviders : 1;
- uint m_dirtyProgram : 1;
- uint m_dirtyParseLog : 1;
- uint m_dirtyMesh : 1;
- uint m_dirtyGeometry : 1;
- uint m_customVertexShader : 1;
- uint m_supportsAtlasTextures : 1;
- uint m_vertNeedsUpdate : 1;
- uint m_fragNeedsUpdate : 1;
-};
-
-QT_END_NAMESPACE
-
-#endif // QQUICKOPENGLSHADEREFFECT_P_H