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authorShawn Rutledge <shawn.rutledge@qt.io>2018-02-21 10:41:54 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-02-26 07:13:18 +0000
commit499ec43937e926e4f2fa57a9baa455fcb3862262 (patch)
tree206c90d47387f8322b68f5e3db613189397e1af3 /src/quick/items/qquickopenglshadereffectnode.cpp
parent53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff)
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/items/qquickopenglshadereffectnode.cpp')
-rw-r--r--src/quick/items/qquickopenglshadereffectnode.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickopenglshadereffectnode.cpp b/src/quick/items/qquickopenglshadereffectnode.cpp
index a6431135eb..d51419a275 100644
--- a/src/quick/items/qquickopenglshadereffectnode.cpp
+++ b/src/quick/items/qquickopenglshadereffectnode.cpp
@@ -111,7 +111,7 @@ void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMateri
{
typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
- Q_ASSERT(newEffect != 0);
+ Q_ASSERT(newEffect != nullptr);
QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(newEffect);
if (!material->m_emittedLogChanged && material->m_node) {
@@ -239,7 +239,7 @@ void QQuickCustomMaterialShader::updateState(const RenderState &state, QSGMateri
functions->glActiveTexture(GL_TEXTURE0);
const QQuickOpenGLShaderEffectMaterial *oldMaterial = static_cast<const QQuickOpenGLShaderEffectMaterial *>(oldEffect);
- if (oldEffect == 0 || material->cullMode != oldMaterial->cullMode) {
+ if (oldEffect == nullptr || material->cullMode != oldMaterial->cullMode) {
switch (material->cullMode) {
case QQuickShaderEffect::FrontFaceCulling:
functions->glEnable(GL_CULL_FACE);