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authorAndy Nichols <andy.nichols@digia.com>2014-08-19 16:08:23 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2014-08-27 08:13:46 +0200
commit9ae3e24e339b6f9b1f4f3bcf66d76b8f045932e7 (patch)
tree608d814a6dc576782590d6dde7ac12410b9ee8e1 /src/quick/items/qquickpainteditem.cpp
parentbfee76bdc96cfa8b4decf6d099ff690446d2f8eb (diff)
Added QSGPainterNode abstraction to QSGAdaptationLayer
This allows the scenegraph backend to customize how QSGPainterNodes are rendered. Change-Id: I640dcf121d0be6bda615cf30591d502329fc89d0 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/items/qquickpainteditem.cpp')
-rw-r--r--src/quick/items/qquickpainteditem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickpainteditem.cpp b/src/quick/items/qquickpainteditem.cpp
index 08145d89aa..bc148c5bca 100644
--- a/src/quick/items/qquickpainteditem.cpp
+++ b/src/quick/items/qquickpainteditem.cpp
@@ -34,7 +34,7 @@
#include "qquickpainteditem.h"
#include <private/qquickpainteditem_p.h>
-#include <QtQuick/private/qsgpainternode_p.h>
+#include <QtQuick/private/qsgdefaultpainternode_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <private/qsgadaptationlayer_p.h>
@@ -523,7 +523,7 @@ QSGNode *QQuickPaintedItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDat
QSGPainterNode *node = static_cast<QSGPainterNode *>(oldNode);
if (!node) {
- node = new QSGPainterNode(this);
+ node = d->sceneGraphContext()->createPainterNode(this);
d->node = node;
}