diff options
author | Gunnar Sletta <gunnar@sletta.org> | 2014-09-02 11:49:50 +0200 |
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committer | Gunnar Sletta <gunnar@sletta.org> | 2014-09-03 09:16:14 +0200 |
commit | 0de680c8e8fab36e386dca35e5008ffaa27e8ef6 (patch) | |
tree | 36ef99752bd8f255d89d9a6f3635655dd857e94e /src/quick/items/qquickpainteditem.cpp | |
parent | 978ecab8b5dc20384cb449e05d58293f96722c0e (diff) |
Fix performance regression caused by SG signals in QQuickItem.
For a testcase with thosands of items, I measured an increase
in shutdown time from 800ms to 7500ms, all spent in disconnect().
This is not acceptible, so we're choosing a different approach.
If items implement a invalidateSceneGraph slot, this function
will be called during shutdown. It should be made a proper virtual
in Qt 6. This approach costs very little.
Change-Id: I5970143cc0a0744955687e17586f0bb00c9afb26
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/quick/items/qquickpainteditem.cpp')
-rw-r--r-- | src/quick/items/qquickpainteditem.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/quick/items/qquickpainteditem.cpp b/src/quick/items/qquickpainteditem.cpp index bc148c5bca..a79f0b523c 100644 --- a/src/quick/items/qquickpainteditem.cpp +++ b/src/quick/items/qquickpainteditem.cpp @@ -140,7 +140,6 @@ QQuickPaintedItem::QQuickPaintedItem(QQuickItem *parent) : QQuickItem(*(new QQuickPaintedItemPrivate), parent) { setFlag(ItemHasContents); - connect(this, SIGNAL(sceneGraphInvalidated()), this, SLOT(invalidateSG())); } /*! @@ -150,7 +149,6 @@ QQuickPaintedItem::QQuickPaintedItem(QQuickPaintedItemPrivate &dd, QQuickItem *p : QQuickItem(dd, parent) { setFlag(ItemHasContents); - connect(this, SIGNAL(sceneGraphInvalidated()), this, SLOT(invalidateSG())); } /*! @@ -561,7 +559,7 @@ void QQuickPaintedItem::releaseResources() d->node = 0; // Managed by the scene graph, just clear the pointer. } -void QQuickPaintedItem::invalidateSG() +void QQuickPaintedItem::invalidateSceneGraph() { Q_D(QQuickPaintedItem); delete d->textureProvider; |