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authorShawn Rutledge <shawn.rutledge@qt.io>2020-06-08 09:21:58 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2020-06-11 22:00:19 +0200
commit212c2bffbb041aee0e3c9a7f0551ef151ed2d3ad (patch)
treea9e5265252c2ccfead34d4e42fe8149358bff0f1 /src/quick/items/qquickpincharea.cpp
parent974c8da34d79cd8fc417ff5d69bc00c1e910e5ac (diff)
Replace calls to deprecated QEvent accessor functions
Several event accessors were deprecated in qtbase/24e52c10deedbaef833c0e2c3ee7bee03eacc4f5. Replacements were generated by clazy using the new qevent-accessors check: $ export CLAZY_CHECKS=qevent-accessors $ export CLAZY_EXPORT_FIXES=1 $ ../qt6/configure -platform linux-clang -developer-build -debug -no-optimize-debug -opensource -confirm-license -no-pch QMAKE_CXX=clazy $ make $ cd ../../qt6/qtdeclarative $ find . -name "*.clazy.yaml" $ clang-apply-replacements . Task-number: QTBUG-20885 Task-number: QTBUG-84775 Change-Id: I1be5819506fd5039e86b4494223acbe193e6b0c9 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/items/qquickpincharea.cpp')
-rw-r--r--src/quick/items/qquickpincharea.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/quick/items/qquickpincharea.cpp b/src/quick/items/qquickpincharea.cpp
index 5f767bf1f5..9ba0c54b6e 100644
--- a/src/quick/items/qquickpincharea.cpp
+++ b/src/quick/items/qquickpincharea.cpp
@@ -469,10 +469,10 @@ void QQuickPinchArea::updatePinch()
QTouchEvent::TouchPoint touchPoint2 = d->touchPoints.at(d->touchPoints. count() >= 2 ? 1 : 0);
if (touchPoint1.state() == Qt::TouchPointPressed)
- d->sceneStartPoint1 = touchPoint1.scenePos();
+ d->sceneStartPoint1 = touchPoint1.scenePosition();
if (touchPoint2.state() == Qt::TouchPointPressed)
- d->sceneStartPoint2 = touchPoint2.scenePos();
+ d->sceneStartPoint2 = touchPoint2.scenePosition();
QRectF bounds = clipRect();
// Pinch is not started unless there are exactly two touch points
@@ -480,7 +480,7 @@ void QQuickPinchArea::updatePinch()
// AND both points are inside the bounds.
if (d->touchPoints.count() == 2
&& (touchPoint1.state() & Qt::TouchPointPressed || touchPoint2.state() & Qt::TouchPointPressed) &&
- bounds.contains(touchPoint1.pos()) && bounds.contains(touchPoint2.pos())) {
+ bounds.contains(touchPoint1.position()) && bounds.contains(touchPoint2.position())) {
d->id1 = touchPoint1.id();
d->pinchActivated = true;
d->initPinch = true;
@@ -494,8 +494,8 @@ void QQuickPinchArea::updatePinch()
}
if (d->pinchActivated && !d->pinchRejected) {
const int dragThreshold = QGuiApplication::styleHints()->startDragDistance();
- QPointF p1 = touchPoint1.scenePos();
- QPointF p2 = touchPoint2.scenePos();
+ QPointF p1 = touchPoint1.scenePosition();
+ QPointF p2 = touchPoint2.scenePosition();
qreal dx = p1.x() - p2.x();
qreal dy = p1.y() - p2.y();
qreal dist = qSqrt(dx*dx + dy*dy);
@@ -504,9 +504,9 @@ void QQuickPinchArea::updatePinch()
if (d->touchPoints.count() == 1) {
// If we only have one point then just move the center
if (d->id1 == touchPoint1.id())
- sceneCenter = d->sceneLastCenter + touchPoint1.scenePos() - d->lastPoint1;
+ sceneCenter = d->sceneLastCenter + touchPoint1.scenePosition() - d->lastPoint1;
else
- sceneCenter = d->sceneLastCenter + touchPoint2.scenePos() - d->lastPoint2;
+ sceneCenter = d->sceneLastCenter + touchPoint2.scenePosition() - d->lastPoint2;
angle = d->pinchLastAngle;
}
d->id1 = touchPoint1.id();
@@ -582,14 +582,14 @@ void QQuickPinchArea::updatePinch()
pe.setPreviousScale(d->pinchLastScale);
pe.setStartPoint1(mapFromScene(d->sceneStartPoint1));
pe.setStartPoint2(mapFromScene(d->sceneStartPoint2));
- pe.setPoint1(touchPoint1.pos());
- pe.setPoint2(touchPoint2.pos());
+ pe.setPoint1(touchPoint1.position());
+ pe.setPoint2(touchPoint2.position());
pe.setPointCount(d->touchPoints.count());
d->pinchLastScale = scale;
d->sceneLastCenter = sceneCenter;
d->pinchLastAngle = angle;
- d->lastPoint1 = touchPoint1.scenePos();
- d->lastPoint2 = touchPoint2.scenePos();
+ d->lastPoint1 = touchPoint1.scenePosition();
+ d->lastPoint2 = touchPoint2.scenePosition();
emit pinchUpdated(&pe);
updatePinchTarget();
}
@@ -681,17 +681,17 @@ bool QQuickPinchArea::event(QEvent *event)
switch (gesture->gestureType()) {
case Qt::BeginNativeGesture:
clearPinch(); // probably not necessary; JIC
- d->pinchStartCenter = gesture->localPos();
+ d->pinchStartCenter = gesture->position();
d->pinchStartAngle = 0.0;
d->pinchStartRotation = 0.0;
d->pinchRotation = 0.0;
d->pinchStartScale = 1.0;
d->pinchLastAngle = 0.0;
d->pinchLastScale = 1.0;
- d->sceneStartPoint1 = gesture->windowPos();
- d->sceneStartPoint2 = gesture->windowPos(); // TODO we never really know
- d->lastPoint1 = gesture->windowPos();
- d->lastPoint2 = gesture->windowPos(); // TODO we never really know
+ d->sceneStartPoint1 = gesture->scenePosition();
+ d->sceneStartPoint2 = gesture->scenePosition(); // TODO we never really know
+ d->lastPoint1 = gesture->scenePosition();
+ d->lastPoint2 = gesture->scenePosition(); // TODO we never really know
if (d->pinch && d->pinch->target()) {
d->pinchStartPos = d->pinch->target()->position();
d->pinchStartScale = d->pinch->target()->scale();
@@ -731,15 +731,15 @@ bool QQuickPinchArea::event(QEvent *event)
d->pinchLastScale = d->pinchStartScale = d->pinch->target()->scale();
d->pinchLastAngle = d->pinchStartRotation = d->pinch->target()->rotation();
}
- QQuickPinchEvent pe(gesture->localPos(), gesture->value(), d->pinchLastAngle, 0.0);
- pe.setStartCenter(gesture->localPos());
+ QQuickPinchEvent pe(gesture->position(), gesture->value(), d->pinchLastAngle, 0.0);
+ pe.setStartCenter(gesture->position());
pe.setPreviousCenter(d->pinchStartCenter);
pe.setPreviousAngle(d->pinchLastAngle);
pe.setPreviousScale(d->pinchLastScale);
- pe.setStartPoint1(gesture->localPos());
- pe.setStartPoint2(gesture->localPos());
- pe.setPoint1(mapFromScene(gesture->windowPos()));
- pe.setPoint2(mapFromScene(gesture->windowPos()));
+ pe.setStartPoint1(gesture->position());
+ pe.setStartPoint2(gesture->position());
+ pe.setPoint1(mapFromScene(gesture->scenePosition()));
+ pe.setPoint2(mapFromScene(gesture->scenePosition()));
pe.setPointCount(2);
emit smartZoom(&pe);
} break;