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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-06-19 15:39:34 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-06-19 20:22:57 +0200
commit7c6f53b128d57cfb746509b10b1abdcd5b65205e (patch)
tree8c608689701ad7ea0a45fd834e87ecf155350d9c /src/quick/items/qquickrendercontrol.cpp
parentb4447c39a95bc03d7874a323e179d0f8cda83255 (diff)
Make it possible to specify device extensions in a future proof manner
Follow the pattern of QQuickRenderTarget and QQuickGraphicsDevice. This makes it possible to integrate with real world frameworks, such as OpenXR, that, especially with Vulkan, expect this level of configurability. (i.e. one pulls the list of extensions to be enabled on the device, that then needs to be taken into account by Quick, otherwise it will end up with a VkDevice that is not usable by OpenXR) Same goes when integrating native Vulkan rendering into an application: if certain extensions need to be enabled on the VkDevice, today that can only be done with an environment variable which is not entirely ideal. These issues are now solved by a new simple (and extensible) container QQuickGraphicsConfiguration, which is associated with the QQuickWindow. When applicable, the scene graph will then pick up the relevant settings. Expand the related docs everywhere. Also rename the vulkanInstance() to defaultVulkanInstance() to emphasize that it is the instance that is used for normal QQuickWindows, and is not provided when redirecting via QQuickRenderControl. While we are at it, include another obvious candidate: the use-depth-buffer flag. It turns out that Quick3D's Overlay render mode can be pretty problematic if Quick writes to the depth buffer. In order to avoid relying on environment variables (QSG_NO_DEPTH_BUFFER), we now provide a proper API for controlling that as well. Change-Id: Iefdb62c1f53de8bd34e3f0d393b00c5020d6188a Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items/qquickrendercontrol.cpp')
-rw-r--r--src/quick/items/qquickrendercontrol.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/quick/items/qquickrendercontrol.cpp b/src/quick/items/qquickrendercontrol.cpp
index 51483bce57..c2adc2ef10 100644
--- a/src/quick/items/qquickrendercontrol.cpp
+++ b/src/quick/items/qquickrendercontrol.cpp
@@ -270,6 +270,14 @@ int QQuickRenderControl::samples() const
specify an appropriate QQuickGraphicsDevice, wrapping existing graphics
objects, by calling QQuickWindow::setGraphicsDevice().
+ To configure which device extensions to enable (for example, for Vulkan),
+ call QQuickWindow::setGraphicsConfiguration() before this function.
+
+ \note When using Vulkan, QQuickRenderControl does not create a
+ QVulkanInstance automatically. Rather, it is the application's
+ responsibility to create a suitable QVulkanInstance and
+ \l{QWindow::setVulkanInstance()}{associate it} with the QQuickWindow.
+
\note This function does not need to be, and must not be, called when using
the \c software adaptation of Qt Quick.