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authorMitch Curtis <mitch.curtis@qt.io>2020-03-23 16:07:09 +0100
committerMitch Curtis <mitch.curtis@qt.io>2020-04-23 12:13:20 +0200
commit9fd4160307ab54b89d0145ebde0a91d293fa95a5 (patch)
tree4931fac50b7237d23a8d2064c665c9da841ef96a /src/quick/items/qquickshadereffect.cpp
parent05293cde367678cca78a46f7a050a1fd41686e87 (diff)
QQuickItem: rename geometryChanged to geometryChange
This brings it in line with the existing convention in this and other modules, where virtual handlers are named "nounChange"; e.g. itemChange. Signals are named "nounChanged". This also allows adding a geometryChanged signal, which would enable users to listen to one signal for all changes to x/y/width/height. [ChangeLog][QQuickItem] Renamed geometryChanged to geometryChange in order to follow existing naming conventions and have consistency with existing API, such as itemChange. Task-number: QTBUG-82994 Change-Id: I0547358c796a0047982ccfbf2c38bab952e7a634 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/items/qquickshadereffect.cpp')
-rw-r--r--src/quick/items/qquickshadereffect.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index e71e6dc698..dee997b22d 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -615,17 +615,17 @@ bool QQuickShaderEffect::event(QEvent *e)
return QQuickItem::event(e);
}
-void QQuickShaderEffect::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
+void QQuickShaderEffect::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry)
{
#if QT_CONFIG(opengl)
if (m_glImpl) {
m_glImpl->handleGeometryChanged(newGeometry, oldGeometry);
- QQuickItem::geometryChanged(newGeometry, oldGeometry);
+ QQuickItem::geometryChange(newGeometry, oldGeometry);
return;
}
#endif
m_impl->handleGeometryChanged(newGeometry, oldGeometry);
- QQuickItem::geometryChanged(newGeometry, oldGeometry);
+ QQuickItem::geometryChange(newGeometry, oldGeometry);
}
QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData)