aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/qquickshadereffect.cpp
diff options
context:
space:
mode:
authorJonas Karlsson <jonas.karlsson@qt.io>2020-06-23 13:25:39 +0200
committerJonas Karlsson <jonas.karlsson@qt.io>2020-06-29 15:24:12 +0200
commitbd1c28a82c2ff955e0d154fac2e2df8d5a110dd7 (patch)
tree499f56b6a1d39f7ceb202b53a3f8a4d0bd530eb9 /src/quick/items/qquickshadereffect.cpp
parenta059aa2e2812fab98dc11da73a6241ba6937dce1 (diff)
Reimplement UniformAnimator for ShaderEffect
Fixes: QTBUG-83976 Change-Id: I307e96be0d3d2edeb8d9065d100c1ef38c8824c7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/items/qquickshadereffect.cpp')
-rw-r--r--src/quick/items/qquickshadereffect.cpp94
1 files changed, 81 insertions, 13 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index bc4cfad87b..df900d1f5e 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -435,6 +435,8 @@ public:
void handleComponentComplete();
void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value);
void maybeUpdateShaders();
+ bool updateUniformValue(const QByteArray &name, const QVariant &value,
+ QSGShaderEffectNode *node);
private slots:
void propertyChanged(int mappedId);
@@ -458,6 +460,7 @@ private:
void disconnectSignals(Shader shaderType);
void clearMappers(Shader shaderType);
bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const;
+ std::optional<int> findMappedShaderVariableId(const QByteArray &name) const;
QQuickShaderEffect *m_item;
const QMetaObject *m_itemMetaObject = nullptr;
@@ -747,6 +750,15 @@ QString QQuickShaderEffect::parseLog() // for OpenGL-based autotests
return m_impl->parseLog();
}
+bool QQuickShaderEffect::updateUniformValue(const QByteArray &name, const QVariant &value)
+{
+ auto node = static_cast<QSGShaderEffectNode *>(QQuickItemPrivate::get(this)->paintNode);
+ if (!node)
+ return false;
+
+ return m_impl->updateUniformValue(name, value, node);
+}
+
void QQuickShaderEffectPrivate::updatePolish()
{
Q_Q(QQuickShaderEffect);
@@ -755,6 +767,21 @@ void QQuickShaderEffectPrivate::updatePolish()
q->m_impl->maybeUpdateShaders();
}
+constexpr int indexToMappedId(const int shaderType, const int idx)
+{
+ return idx | (shaderType << 16);
+}
+
+constexpr int mappedIdToIndex(const int mappedId)
+{
+ return mappedId & 0xFFFF;
+}
+
+constexpr int mappedIdToShaderType(const int mappedId)
+{
+ return mappedId >> 16;
+}
+
QQuickShaderEffectImpl::QQuickShaderEffectImpl(QQuickShaderEffect *item)
: QObject(item)
, m_item(item)
@@ -916,16 +943,10 @@ QQuickShaderEffect::Status QQuickShaderEffectImpl::status() const
void QQuickShaderEffectImpl::handleEvent(QEvent *event)
{
if (event->type() == QEvent::DynamicPropertyChange) {
- QDynamicPropertyChangeEvent *e = static_cast<QDynamicPropertyChangeEvent *>(event);
- for (int shaderType = 0; shaderType < NShader; ++shaderType) {
- const auto &vars(m_shaders[shaderType].shaderInfo.variables);
- for (int idx = 0; idx < vars.count(); ++idx) {
- if (vars[idx].name == e->propertyName()) {
- propertyChanged((shaderType << 16) | idx);
- break;
- }
- }
- }
+ const auto propertyName = static_cast<QDynamicPropertyChangeEvent *>(event)->propertyName();
+ const auto mappedId = findMappedShaderVariableId(propertyName);
+ if (mappedId)
+ propertyChanged(*mappedId);
}
}
@@ -1026,6 +1047,40 @@ void QQuickShaderEffectImpl::maybeUpdateShaders()
}
}
+bool QQuickShaderEffectImpl::updateUniformValue(const QByteArray &name, const QVariant &value,
+ QSGShaderEffectNode *node)
+{
+ const auto mappedId = findMappedShaderVariableId(name);
+ if (!mappedId)
+ return false;
+
+ const Shader type = Shader(mappedIdToShaderType(*mappedId));
+ const int idx = mappedIdToIndex(*mappedId);
+
+ // Update value
+ m_shaders[type].varData[idx].value = value;
+
+ // Insert dirty uniform
+ QSet<int> dirtyConstants[NShader];
+ dirtyConstants[type].insert(idx);
+
+ // Sync material change
+ QSGShaderEffectNode::SyncData sd;
+ sd.dirty = QSGShaderEffectNode::DirtyShaderConstant;
+ sd.cullMode = QSGShaderEffectNode::CullMode(m_cullMode);
+ sd.blending = m_blending;
+ sd.vertex.shader = &m_shaders[Vertex];
+ sd.vertex.dirtyConstants = &dirtyConstants[Vertex];
+ sd.vertex.dirtyTextures = {};
+ sd.fragment.shader = &m_shaders[Fragment];
+ sd.fragment.dirtyConstants = &dirtyConstants[Fragment];
+ sd.fragment.dirtyTextures = {};
+
+ node->syncMaterial(&sd);
+
+ return true;
+}
+
void QQuickShaderEffectImpl::handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value)
{
// Move the window ref.
@@ -1290,7 +1345,7 @@ void QQuickShaderEffectImpl::updateShaderVars(Shader shaderType)
} else {
auto *&mapper = m_mappers[shaderType][i];
if (!mapper) {
- const int mappedId = i | (shaderType << 16);
+ const int mappedId = indexToMappedId(shaderType, i);
mapper = new QtPrivate::EffectSlotMapper([this, mappedId](){
this->propertyChanged(mappedId);
});
@@ -1339,10 +1394,23 @@ bool QQuickShaderEffectImpl::sourceIsUnique(QQuickItem *source, Shader typeToSki
return true;
}
+std::optional<int> QQuickShaderEffectImpl::findMappedShaderVariableId(const QByteArray &name) const
+{
+ for (int shaderType = 0; shaderType < NShader; ++shaderType) {
+ const auto &vars = m_shaders[shaderType].shaderInfo.variables;
+ for (int idx = 0; idx < vars.count(); ++idx) {
+ if (vars[idx].name == name)
+ return indexToMappedId(shaderType, idx);
+ }
+ }
+
+ return {};
+}
+
void QQuickShaderEffectImpl::propertyChanged(int mappedId)
{
- const Shader type = Shader(mappedId >> 16);
- const int idx = mappedId & 0xFFFF;
+ const Shader type = Shader(mappedIdToShaderType(mappedId));
+ const int idx = mappedIdToIndex(mappedId);
const auto &v(m_shaders[type].shaderInfo.variables[idx]);
auto &vd(m_shaders[type].varData[idx]);