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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-07-13 12:03:13 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-07-14 13:05:07 +0000 |
commit | ff8c0b053cc2085670a3013c58191d4886fda5ca (patch) | |
tree | 76b24ef2ffc583e85f63d239c04c3996d17763da /src/quick/items/qquickshadereffect.cpp | |
parent | b37d6969f1dfb83fd2e1285230d116e0cf076f7f (diff) |
Doc cleanup for D3D12 and SW
Fix formatting, wrong class names, and remove sprites as an unsupported
feature. Add a note about the glslcore file selector.
Change-Id: I2caffc4485157d053bb0fffa47fed8ee1d506774
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items/qquickshadereffect.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffect.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp index 57462219f9..5670696ce2 100644 --- a/src/quick/items/qquickshadereffect.cpp +++ b/src/quick/items/qquickshadereffect.cpp @@ -432,7 +432,9 @@ QT_BEGIN_NAMESPACE do its job. The selector-less version is the GLSL source, while the \c hlsl selector is used when running on the D3D12 backend. The file under \c{+hlsl} can then contain either HLSL source code or compiled bytecode - from the \c fxc tool. + from the \c fxc tool. Additionally, when using a version 3.2 or newer core + profile context with OpenGL, GLSL sources with a core profile compatible + syntax can be placed under \c{+glslcore}. \qml import QtQuick 2.8 // for GraphicsInfo |