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authorKent Hansen <kent.hansen@nokia.com>2012-03-05 08:31:00 +0100
committerQt by Nokia <qt-info@nokia.com>2012-03-13 12:58:48 +0100
commit4dd4c442e15a155ff3784f28d6c1ebc68fe8382e (patch)
treee3220da00e3cc22a3a0cfad855db69e2adf8a376 /src/quick/items/qquickshadereffect.cpp
parent4338b35c71060c33e7b0dd026a52b8d845d0b8d4 (diff)
Adapt to Qt5 meta-object changes
QMetaMethod::signature() has been renamed to methodSignature(), and it now returns a QByteArray. Also, the new function QMetaMethod::isValid() should be used to determine whether a method is valid, instead of relying on signature() returning a 0 pointer. Where it makes sense, the existing code that was using signature() and parameterTypes() has been changed to use the new API QMetaMethod::name(), parameterCount(), and parameterType(int). Also, in the new meta-object revision (7), the QMetaObject stringdata member is now of type QByteArrayData*. QFastMetaBuilder will be ported to generate the new format, but for now it's sufficient to reinterpret_cast the stringdata assignment to keep it compiling. Change-Id: Ie340ef17bcebc3afa4aae6450dfe2d06e4d881a4 Reviewed-by: Aaron Kennedy <aaron.kennedy@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect.cpp')
-rw-r--r--src/quick/items/qquickshadereffect.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 3024c31d51..e66e05afb3 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -458,7 +458,7 @@ void QQuickShaderEffect::connectPropertySignals()
if (!mp.hasNotifySignal())
qWarning("QQuickShaderEffect: property '%s' does not have notification method!", it->constData());
QByteArray signalName("2");
- signalName.append(mp.notifySignal().signature());
+ signalName.append(mp.notifySignal().methodSignature());
connect(this, signalName, this, SLOT(updateData()));
} else {
// If the source is set via a dynamic property, like the layer is, then we need this check
@@ -474,7 +474,7 @@ void QQuickShaderEffect::connectPropertySignals()
if (pi >= 0) {
QMetaProperty mp = metaObject()->property(pi);
QByteArray signalName("2");
- signalName.append(mp.notifySignal().signature());
+ signalName.append(mp.notifySignal().methodSignature());
connect(this, signalName, source.mapper, SLOT(map()));
source.mapper->setMapping(this, i);
connect(source.mapper, SIGNAL(mapped(int)), this, SLOT(changeSource(int)));