diff options
author | Martin Jones <martin.jones@nokia.com> | 2012-07-11 16:29:42 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-07-16 04:50:48 +0200 |
commit | 50ec85e368a15236812776c274cdb10ac2be0ccd (patch) | |
tree | 5666c7bba41a2895340f91b4c1a5efcb1a11078e /src/quick/items/qquickshadereffect.cpp | |
parent | 7ddd5308946f32f4f0514c493a0a0f01c2bdc840 (diff) |
Change Quick docs to refer to "types" rather than "elements"
Task-number: QTBUG-24785
Change-Id: I223479b879514abaacb123852323c1cfada7a5e1
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffect.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp index ebc7d8f684..6695c60d51 100644 --- a/src/quick/items/qquickshadereffect.cpp +++ b/src/quick/items/qquickshadereffect.cpp @@ -539,7 +539,7 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId, \ingroup qtquick-effects \brief Applies custom shaders to a rectangle - The ShaderEffect element applies a custom OpenGL + The ShaderEffect type applies a custom OpenGL \l{vertexShader}{vertex} and \l{fragmentShader}{fragment} shader to a rectangle. It allows you to write effects such as drop shadow, blur, colorize and page curl directly in QML. @@ -795,7 +795,7 @@ void QQuickShaderEffect::setMesh(const QVariant &mesh) /*! \qmlproperty enumeration QtQuick2::ShaderEffect::cullMode - This property defines which sides of the element should be visible. + This property defines which sides of the item should be visible. \list \li ShaderEffect.NoCulling - Both sides are visible |