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authorLaszlo Agocs <laszlo.agocs@digia.com>2013-09-19 15:00:23 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-09-20 22:38:24 +0200
commit6b2118e00c382708c609ebb14a1aa7864e1d98cd (patch)
treea840e5b03bd15654762bd9764e2753f36babc15f /src/quick/items/qquickshadereffect.cpp
parent60ecb7bfafe85736ab3294a3ba03255f6fdac257 (diff)
Fix uniform property mapping docs in ShaderEffect
QVector4D and QMatrix4x4 are supported too, while QTransform maps to mat3 instead of mat4. Change-Id: Ibba7174dc21f475276e2ee8ecb585740d7bdfa4a Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect.cpp')
-rw-r--r--src/quick/items/qquickshadereffect.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index f39a15070c..3a36f1ad6b 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -573,7 +573,9 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
the shader.
\li QPoint, QPointF, QSize, QSizeF -> vec2
\li QVector3D -> vec3
- \li QTransform -> mat4
+ \li QVector4D -> vec4
+ \li QTransform -> mat3
+ \li QMatrix4x4 -> mat4
\li \l Image, \l ShaderEffectSource -> sampler2D - Origin is in the top-left
corner, and the color values are premultiplied.
\endlist