aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/qquickshadereffect.cpp
diff options
context:
space:
mode:
authorMartin Jones <martin.jones@nokia.com>2012-07-11 16:29:42 +1000
committerQt by Nokia <qt-info@nokia.com>2012-07-16 04:50:48 +0200
commit50ec85e368a15236812776c274cdb10ac2be0ccd (patch)
tree5666c7bba41a2895340f91b4c1a5efcb1a11078e /src/quick/items/qquickshadereffect.cpp
parent7ddd5308946f32f4f0514c493a0a0f01c2bdc840 (diff)
Change Quick docs to refer to "types" rather than "elements"
Task-number: QTBUG-24785 Change-Id: I223479b879514abaacb123852323c1cfada7a5e1 Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect.cpp')
-rw-r--r--src/quick/items/qquickshadereffect.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index ebc7d8f684..6695c60d51 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -539,7 +539,7 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId,
\ingroup qtquick-effects
\brief Applies custom shaders to a rectangle
- The ShaderEffect element applies a custom OpenGL
+ The ShaderEffect type applies a custom OpenGL
\l{vertexShader}{vertex} and \l{fragmentShader}{fragment} shader to a
rectangle. It allows you to write effects such as drop shadow, blur,
colorize and page curl directly in QML.
@@ -795,7 +795,7 @@ void QQuickShaderEffect::setMesh(const QVariant &mesh)
/*!
\qmlproperty enumeration QtQuick2::ShaderEffect::cullMode
- This property defines which sides of the element should be visible.
+ This property defines which sides of the item should be visible.
\list
\li ShaderEffect.NoCulling - Both sides are visible