diff options
author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2012-06-08 12:11:29 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-06-11 11:04:23 +0200 |
commit | e7fdd1bfa0af53dbfb87a7f6a30175ca0917dd3b (patch) | |
tree | 7271493edb2d74f0a5406f68322be01cc31e4232 /src/quick/items/qquickshadereffect.cpp | |
parent | 6f7bb92e5df069716bef9639c965b4c8a9aaaabf (diff) |
Add support for using atlas textures directly in ShaderEffects.
Change-Id: Ib2b68c13513e2c1102264a3eb1d91ed840134159
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffect.cpp | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp index a84b3e10b3..c14b8f2f29 100644 --- a/src/quick/items/qquickshadereffect.cpp +++ b/src/quick/items/qquickshadereffect.cpp @@ -315,6 +315,7 @@ void QQuickShaderEffectCommon::lookThroughShaderCode(QQuickItem *item, Key::Shad const int sampLen = sizeof("sampler2D") - 1; const int opLen = sizeof("qt_Opacity") - 1; const int matLen = sizeof("qt_Matrix") - 1; + const int srLen = sizeof("qt_SubRect_") - 1; UniformData d; QSignalMapper *mapper = 0; @@ -323,6 +324,8 @@ void QQuickShaderEffectCommon::lookThroughShaderCode(QQuickItem *item, Key::Shad d.specialType = UniformData::Opacity; } else if (nameLength == matLen && qstrncmp("qt_Matrix", s + nameIndex, matLen) == 0) { d.specialType = UniformData::Matrix; + } else if (nameLength > srLen && qstrncmp("qt_SubRect_", s + nameIndex, srLen) == 0) { + d.specialType = UniformData::SubRect; } else { mapper = new QSignalMapper; mapper->setMapping(item, uniformData[shaderType].size() | (shaderType << 16)); @@ -385,23 +388,23 @@ void QQuickShaderEffectCommon::updateMaterial(QQuickShaderEffectNode *node, { if (updateUniforms) { for (int i = 0; i < material->textureProviders.size(); ++i) { - QSGTextureProvider *t = material->textureProviders.at(i).second; + QSGTextureProvider *t = material->textureProviders.at(i); if (t) { QObject::disconnect(t, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture())); QObject::disconnect(t, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*))); } } - material->textureProviders.clear(); + // First make room in the textureProviders array. Set to proper value further down. + int textureProviderCount = 0; for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { for (int i = 0; i < uniformData[shaderType].size(); ++i) { - const UniformData &d = uniformData[shaderType].at(i); - // First make room in the textureProviders array. Set to proper value further down. - if (d.specialType == UniformData::Sampler) - material->textureProviders.append(qMakePair(d.name, (QSGTextureProvider *)0)); + if (uniformData[shaderType].at(i).specialType == UniformData::Sampler) + ++textureProviderCount; } material->uniforms[shaderType] = uniformData[shaderType]; } + material->textureProviders.fill(0, textureProviderCount); updateUniformValues = false; updateTextureProviders = true; } @@ -421,8 +424,7 @@ void QQuickShaderEffectCommon::updateMaterial(QQuickShaderEffectNode *node, const UniformData &d = uniformData[shaderType].at(i); if (d.specialType != UniformData::Sampler) continue; - Q_ASSERT(material->textureProviders.at(index).first == d.name); - QSGTextureProvider *oldProvider = material->textureProviders.at(index).second; + QSGTextureProvider *oldProvider = material->textureProviders.at(index); QSGTextureProvider *newProvider = 0; QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value)); if (source && source->isTextureProvider()) @@ -443,7 +445,7 @@ void QQuickShaderEffectCommon::updateMaterial(QQuickShaderEffectNode *node, qWarning("ShaderEffect: Property '%s' is not assigned a valid texture provider (%s).", d.name.constData(), typeName); } - material->textureProviders[index].second = newProvider; + material->textureProviders[index] = newProvider; } ++index; } @@ -575,6 +577,20 @@ void QQuickShaderEffectCommon::propertyChanged(QQuickItem *item, int mappedId, corner, and the color values are premultiplied. \endlist + The QML scene graph back-end may choose to allocate textures in texture + atlases. If a texture allocated in an atlas is passed to a ShaderEffect, + it is by default copied from the texture atlas into a stand-alone texture + so that the texture coordinates span from 0 to 1, and you get the expected + wrap modes. However, this will increase the memory usage. To avoid the + texture copy, you can for each "uniform sampler2D <name>" declare a + "uniform vec4 qt_SubRect_<name>" which will be assigned the texture's + normalized source rectangle. For stand-alone textures, the source rectangle + is [0, 1]x[0, 1]. For textures in an atlas, the source rectangle corresponds + to the part of the texture atlas where the texture is stored. + The correct way to calculate the texture coordinate for a texture called + "source" within a texture atlas is + "qt_SubRect_source.xy + qt_SubRect_source.zw * qt_MultiTexCoord0". + The output from the \l fragmentShader should be premultiplied. If \l blending is enabled, source-over blending is used. However, additive blending can be achieved by outputting zero in the alpha channel. |