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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-11 10:29:21 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-13 09:22:13 +0000 |
commit | 05605d89f9db80bb748c16ea19c566ab0995027e (patch) | |
tree | a05722b7c36c6769fedd7b893f547f86b90bdc9c /src/quick/items/qquickshadereffect_p.h | |
parent | 6e6079031cf44149be4ca1f05547b4c03e505290 (diff) |
Make QQuickShaderEffectMesh generic
There is nothing GL-specific here (apart from the attribute name list but
that will likely remain that way with non-GL backends as well). By moving a
few constants it can now be built unconditionally.
Change-Id: I866b7b5c0262588a39818b177455f6276f8d584b
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect_p.h')
-rw-r--r-- | src/quick/items/qquickshadereffect_p.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/items/qquickshadereffect_p.h b/src/quick/items/qquickshadereffect_p.h index fb266d4c44..c43e4a558e 100644 --- a/src/quick/items/qquickshadereffect_p.h +++ b/src/quick/items/qquickshadereffect_p.h @@ -63,9 +63,6 @@ QT_BEGIN_NAMESPACE -const char *qtPositionAttributeName(); -const char *qtTexCoordAttributeName(); - class QSGContext; class QSignalMapper; class QQuickCustomMaterialShader; |