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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-11 10:29:21 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-13 09:22:13 +0000
commit05605d89f9db80bb748c16ea19c566ab0995027e (patch)
treea05722b7c36c6769fedd7b893f547f86b90bdc9c /src/quick/items/qquickshadereffect_p.h
parent6e6079031cf44149be4ca1f05547b4c03e505290 (diff)
Make QQuickShaderEffectMesh generic
There is nothing GL-specific here (apart from the attribute name list but that will likely remain that way with non-GL backends as well). By moving a few constants it can now be built unconditionally. Change-Id: I866b7b5c0262588a39818b177455f6276f8d584b Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect_p.h')
-rw-r--r--src/quick/items/qquickshadereffect_p.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/items/qquickshadereffect_p.h b/src/quick/items/qquickshadereffect_p.h
index fb266d4c44..c43e4a558e 100644
--- a/src/quick/items/qquickshadereffect_p.h
+++ b/src/quick/items/qquickshadereffect_p.h
@@ -63,9 +63,6 @@
QT_BEGIN_NAMESPACE
-const char *qtPositionAttributeName();
-const char *qtTexCoordAttributeName();
-
class QSGContext;
class QSignalMapper;
class QQuickCustomMaterialShader;