diff options
author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2012-03-21 14:21:51 +0100 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-04-04 03:29:45 +0200 |
commit | c71c8c4619594a276d69378bbd77da5117afd566 (patch) | |
tree | 9b8ac6fb0db75abb747de6ec2a74e754770f4820 /src/quick/items/qquickshadereffect_p.h | |
parent | 2c741bc8af46aa26ec9a61bc996bb0de2e409943 (diff) |
Fixed crash when using 'var' property in ShaderEffect.
Also made CustomParticle and ShaderEffect share some code.
Task-number: QTBUG-23924
Change-Id: I975f71f031b379cf5e29302a9c931e4ead5437ea
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect_p.h')
-rw-r--r-- | src/quick/items/qquickshadereffect_p.h | 69 |
1 files changed, 43 insertions, 26 deletions
diff --git a/src/quick/items/qquickshadereffect_p.h b/src/quick/items/qquickshadereffect_p.h index db1e4e78c1..32f12fad30 100644 --- a/src/quick/items/qquickshadereffect_p.h +++ b/src/quick/items/qquickshadereffect_p.h @@ -62,6 +62,34 @@ class QSGContext; class QSignalMapper; class QQuickCustomMaterialShader; +// Common class for QQuickShaderEffect and QQuickCustomParticle. +struct QQuickShaderEffectCommon +{ + typedef QQuickShaderEffectMaterialKey Key; + typedef QQuickShaderEffectMaterial::UniformData UniformData; + + ~QQuickShaderEffectCommon(); + void disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType); + void connectPropertySignals(QQuickItem *item, Key::ShaderType shaderType); + void updateParseLog(bool ignoreAttributes); + void lookThroughShaderCode(QQuickItem *item, Key::ShaderType shaderType, const QByteArray &code); + void updateShader(QQuickItem *item, Key::ShaderType shaderType); + void updateMaterial(QQuickShaderEffectNode *node, QQuickShaderEffectMaterial *material, + bool updateUniforms, bool updateUniformValues, bool updateTextureProviders); + void updateCanvas(QQuickCanvas *canvas); + + // Called by slots in QQuickShaderEffect: + void sourceDestroyed(QObject *object); + void propertyChanged(QQuickItem *item, int mappedId, bool *textureProviderChanged); + + Key source; + QVector<QByteArray> attributes; + QVector<UniformData> uniformData[Key::ShaderTypeCount]; + QVector<QSignalMapper *> signalMappers[Key::ShaderTypeCount]; + QString parseLog; +}; + + class Q_AUTOTEST_EXPORT QQuickShaderEffect : public QQuickItem { Q_OBJECT @@ -93,10 +121,10 @@ public: QQuickShaderEffect(QQuickItem *parent = 0); ~QQuickShaderEffect(); - QByteArray fragmentShader() const { return m_source.fragmentCode; } + QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; } void setFragmentShader(const QByteArray &code); - QByteArray vertexShader() const { return m_source.vertexCode; } + QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; } void setVertexShader(const QByteArray &code); bool blending() const { return m_blending; } @@ -111,8 +139,9 @@ public: QString log() const { return m_log; } Status status() const { return m_status; } - void ensureCompleted(); - QString parseLog() { return m_parseLog; } + QString parseLog(); + + virtual bool event(QEvent *); Q_SIGNALS: void fragmentShaderChanged(); @@ -126,27 +155,22 @@ Q_SIGNALS: protected: virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); + virtual void componentComplete(); virtual void itemChange(ItemChange change, const ItemChangeData &value); private Q_SLOTS: - void changeSource(int index); - void updateData(); void updateGeometry(); void updateLogAndStatus(const QString &log, int status); void sourceDestroyed(QObject *object); + void propertyChanged(int mappedId); private: friend class QQuickCustomMaterialShader; friend class QQuickShaderEffectNode; - void setSource(const QVariant &var, int index); - void disconnectPropertySignals(); - void connectPropertySignals(); - void reset(); - void updateProperties(); - void lookThroughShaderCode(const QByteArray &code); + typedef QQuickShaderEffectMaterialKey Key; + typedef QQuickShaderEffectMaterial::UniformData UniformData; - QQuickShaderEffectProgram m_source; QSize m_meshResolution; QQuickShaderEffectMesh *m_mesh; QQuickGridMesh m_defaultMesh; @@ -154,23 +178,16 @@ private: QString m_log; Status m_status; - struct SourceData - { - QSignalMapper *mapper; - QQuickItem *sourceObject; - QByteArray name; - }; - QVector<SourceData> m_sources; - QString m_parseLog; + QQuickShaderEffectCommon m_common; uint m_blending : 1; - uint m_dirtyData : 1; - - uint m_programDirty : 1; + uint m_dirtyUniforms : 1; + uint m_dirtyUniformValues : 1; + uint m_dirtyTextureProviders : 1; + uint m_dirtyProgram : 1; + uint m_dirtyParseLog : 1; uint m_dirtyMesh : 1; uint m_dirtyGeometry : 1; - - uint m_complete : 1; }; QT_END_NAMESPACE |