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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/items/qquickshadereffect_p.h
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffect_p.h')
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diff --git a/src/quick/items/qquickshadereffect_p.h b/src/quick/items/qquickshadereffect_p.h
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKSHADEREFFECT_P_H
+#define QQUICKSHADEREFFECT_P_H
+
+#include <QtQuick/qquickitem.h>
+
+#include <QtQuick/qsgmaterial.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <private/qquickshadereffectnode_p.h>
+#include "qquickshadereffectmesh_p.h"
+
+#include <QtCore/qpointer.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+const char *qtPositionAttributeName();
+const char *qtTexCoordAttributeName();
+
+class QSGContext;
+class QSignalMapper;
+class QQuickCustomMaterialShader;
+
+class Q_AUTOTEST_EXPORT QQuickShaderEffect : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
+ Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
+ Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
+ Q_PROPERTY(QVariant mesh READ mesh WRITE setMesh NOTIFY meshChanged)
+ Q_PROPERTY(CullMode culling READ cullMode WRITE setCullMode NOTIFY cullModeChanged)
+ Q_ENUMS(CullMode)
+
+public:
+ enum CullMode
+ {
+ NoCulling = QQuickShaderEffectMaterial::NoCulling,
+ BackFaceCulling = QQuickShaderEffectMaterial::BackFaceCulling,
+ FrontFaceCulling = QQuickShaderEffectMaterial::FrontFaceCulling
+ };
+
+ QQuickShaderEffect(QQuickItem *parent = 0);
+ ~QQuickShaderEffect();
+
+ virtual void componentComplete();
+
+ QByteArray fragmentShader() const { return m_source.fragmentCode; }
+ void setFragmentShader(const QByteArray &code);
+
+ QByteArray vertexShader() const { return m_source.vertexCode; }
+ void setVertexShader(const QByteArray &code);
+
+ bool blending() const { return m_blending; }
+ void setBlending(bool enable);
+
+ QVariant mesh() const;
+ void setMesh(const QVariant &mesh);
+
+ CullMode cullMode() const { return m_cullMode; }
+ void setCullMode(CullMode face);
+
+Q_SIGNALS:
+ void fragmentShaderChanged();
+ void vertexShaderChanged();
+ void blendingChanged();
+ void meshChanged();
+ void cullModeChanged();
+
+protected:
+ virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
+ virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
+
+private Q_SLOTS:
+ void changeSource(int index);
+ void updateData();
+ void updateGeometry();
+
+private:
+ friend class QQuickCustomMaterialShader;
+ friend class QQuickShaderEffectNode;
+
+ void setSource(const QVariant &var, int index);
+ void disconnectPropertySignals();
+ void connectPropertySignals();
+ void reset();
+ void updateProperties();
+ void lookThroughShaderCode(const QByteArray &code);
+
+ QQuickShaderEffectProgram m_source;
+ QSize m_meshResolution;
+ QQuickShaderEffectMesh *m_mesh;
+ QQuickGridMesh m_defaultMesh;
+ CullMode m_cullMode;
+
+ struct SourceData
+ {
+ QSignalMapper *mapper;
+ QPointer<QQuickItem> sourceObject;
+ QByteArray name;
+ };
+ QVector<SourceData> m_sources;
+
+ uint m_blending : 1;
+ uint m_dirtyData : 1;
+
+ uint m_programDirty : 1;
+ uint m_dirtyMesh : 1;
+ uint m_dirtyGeometry : 1;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QQUICKSHADEREFFECT_P_H