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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-11 10:29:21 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-13 09:22:13 +0000 |
commit | 05605d89f9db80bb748c16ea19c566ab0995027e (patch) | |
tree | a05722b7c36c6769fedd7b893f547f86b90bdc9c /src/quick/items/qquickshadereffectmesh.cpp | |
parent | 6e6079031cf44149be4ca1f05547b4c03e505290 (diff) |
Make QQuickShaderEffectMesh generic
There is nothing GL-specific here (apart from the attribute name list but
that will likely remain that way with non-GL backends as well). By moving a
few constants it can now be built unconditionally.
Change-Id: I866b7b5c0262588a39818b177455f6276f8d584b
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectmesh.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp index 0811025654..478954e142 100644 --- a/src/quick/items/qquickshadereffectmesh.cpp +++ b/src/quick/items/qquickshadereffectmesh.cpp @@ -39,10 +39,22 @@ #include "qquickshadereffectmesh_p.h" #include <QtQuick/qsggeometry.h> -#include "qquickshadereffect_p.h" QT_BEGIN_NAMESPACE +static const char qt_position_attribute_name[] = "qt_Vertex"; +static const char qt_texcoord_attribute_name[] = "qt_MultiTexCoord0"; + +const char *qtPositionAttributeName() +{ + return qt_position_attribute_name; +} + +const char *qtTexCoordAttributeName() +{ + return qt_texcoord_attribute_name; +} + QQuickShaderEffectMesh::QQuickShaderEffectMesh(QObject *parent) : QObject(parent) { |