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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-11 10:29:21 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-13 09:22:13 +0000
commit05605d89f9db80bb748c16ea19c566ab0995027e (patch)
treea05722b7c36c6769fedd7b893f547f86b90bdc9c /src/quick/items/qquickshadereffectmesh.cpp
parent6e6079031cf44149be4ca1f05547b4c03e505290 (diff)
Make QQuickShaderEffectMesh generic
There is nothing GL-specific here (apart from the attribute name list but that will likely remain that way with non-GL backends as well). By moving a few constants it can now be built unconditionally. Change-Id: I866b7b5c0262588a39818b177455f6276f8d584b Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh.cpp')
-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index 0811025654..478954e142 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -39,10 +39,22 @@
#include "qquickshadereffectmesh_p.h"
#include <QtQuick/qsggeometry.h>
-#include "qquickshadereffect_p.h"
QT_BEGIN_NAMESPACE
+static const char qt_position_attribute_name[] = "qt_Vertex";
+static const char qt_texcoord_attribute_name[] = "qt_MultiTexCoord0";
+
+const char *qtPositionAttributeName()
+{
+ return qt_position_attribute_name;
+}
+
+const char *qtTexCoordAttributeName()
+{
+ return qt_texcoord_attribute_name;
+}
+
QQuickShaderEffectMesh::QQuickShaderEffectMesh(QObject *parent)
: QObject(parent)
{