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authorMichael Brasser <michael.brasser@nokia.com>2012-07-18 13:53:40 +1000
committerQt by Nokia <qt-info@nokia.com>2012-08-28 01:51:19 +0200
commit3912bbaceab166eb116447311eb16453e4f26edf (patch)
treeb44561b4fbded41d7011e79c3d9a5411a1de438c /src/quick/items/qquickshadereffectmesh.cpp
parentc2f2ae8ce90e621cc3835428c40c116fbdc593e6 (diff)
Update usage of smooth and antialiasing.
Change-Id: Icc8b28bdd466389ed3f269f076f1bdb6e9abe3f2 Reviewed-by: Yunqiao Yin <charles.yin@nokia.com> Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh.cpp')
-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index c2c76439b2..113332f162 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -185,7 +185,6 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
property variant source: Image {
source: "qt-logo.png"
sourceSize { width: 200; height: 200 }
- smooth: true
}
vertexShader: "
uniform highp mat4 qt_Matrix;