diff options
author | Robin Burchell <robin.burchell@viroteck.net> | 2015-01-07 22:00:00 +0100 |
---|---|---|
committer | Robin Burchell <robin.burchell@viroteck.net> | 2015-01-09 12:41:30 +0100 |
commit | 5607810f4ee67343c82e91c78620a27ebdd6a983 (patch) | |
tree | 7ae9a0a72431b558b28aa971aade1a9814060d2a /src/quick/items/qquickshadereffectmesh.cpp | |
parent | 32b6630a750850cd3d33df55b6f298fb2de23b3a (diff) |
QQuickGridMesh: Avoid a signal connection per mesh instance by just calling the signal directly.
This can be instantiated a fair number of times, leading to a lot of signal
connections. Since the signal is so simple, just place a function call inline
and avoid unnecessary allocations.
Change-Id: I031245c46bf797898f22ed991d0e97d73728bdf5
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectmesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp index 1eab3b4148..4100594711 100644 --- a/src/quick/items/qquickshadereffectmesh.cpp +++ b/src/quick/items/qquickshadereffectmesh.cpp @@ -59,7 +59,6 @@ QQuickGridMesh::QQuickGridMesh(QObject *parent) : QQuickShaderEffectMesh(parent) , m_resolution(1, 1) { - connect(this, SIGNAL(resolutionChanged()), this, SIGNAL(geometryChanged())); } QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector<QByteArray> &attributes, const QRectF &srcRect, const QRectF &dstRect) @@ -204,6 +203,7 @@ void QQuickGridMesh::setResolution(const QSize &res) } m_resolution = res; emit resolutionChanged(); + emit geometryChanged(); } QSize QQuickGridMesh::resolution() const |