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authorYann Bodson <yann.bodson@nokia.com>2012-07-17 12:06:41 +1000
committerQt by Nokia <qt-info@nokia.com>2012-07-17 07:05:21 +0200
commit68bbdacd2d5a6fa02f085a996411fb2b71875174 (patch)
tree56003ff37fc66d9827e969fcf56f9cfe4362a6bf /src/quick/items/qquickshadereffectmesh.cpp
parent20cecd7b003f27485789e93b4c2b6f5f734e5bea (diff)
Fix 'Unknown commands' in qtdeclarative documentation.
Change-Id: I179eb828a84af4feb834bac7159d5e1988cc3deb Reviewed-by: Laszlo Papp <lpapp@kde.org> Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh.cpp')
-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index d1110c5a5b..52a3a0c375 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -168,6 +168,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
For non-linear vertex transformations, you probably want to set the
resolution higher.
+ \table
\row
\li \image declarative-gridmesh.png
\li \qml
@@ -199,7 +200,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
}"
}
\endqml
- \endrow
+ \endtable
*/
void QQuickGridMesh::setResolution(const QSize &res)