diff options
author | Yann Bodson <yann.bodson@nokia.com> | 2012-07-17 12:06:41 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-07-17 07:05:21 +0200 |
commit | 68bbdacd2d5a6fa02f085a996411fb2b71875174 (patch) | |
tree | 56003ff37fc66d9827e969fcf56f9cfe4362a6bf /src/quick/items/qquickshadereffectmesh.cpp | |
parent | 20cecd7b003f27485789e93b4c2b6f5f734e5bea (diff) |
Fix 'Unknown commands' in qtdeclarative documentation.
Change-Id: I179eb828a84af4feb834bac7159d5e1988cc3deb
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectmesh.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp index d1110c5a5b..52a3a0c375 100644 --- a/src/quick/items/qquickshadereffectmesh.cpp +++ b/src/quick/items/qquickshadereffectmesh.cpp @@ -168,6 +168,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector For non-linear vertex transformations, you probably want to set the resolution higher. + \table \row \li \image declarative-gridmesh.png \li \qml @@ -199,7 +200,7 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector }" } \endqml - \endrow + \endtable */ void QQuickGridMesh::setResolution(const QSize &res) |