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authorMichael Brasser <michael.brasser@live.com>2014-04-22 21:19:50 -0500
committerMichael Brasser <michael.brasser@live.com>2014-08-07 21:36:14 +0200
commitee616b3905106a3eedef9ee964ab283ef45c7dbc (patch)
tree8cef0f09a44419e88acf21ad893bbbfadb5c8af1 /src/quick/items/qquickshadereffectmesh.cpp
parent6b31418a1b5d9be47df5ed61747e8a5fb225acfa (diff)
Allow simple ShaderEffects to be batched by the renderer.
Identical ShaderEffects that use the standard vertex shader with a single source texture, and that set supportsAtlasTextures, are now candidates for batching. Task-number: QTBUG-37914 Change-Id: Ib0ce58647a8c7c48e88bd84cf2645f1a8f28691f Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh.cpp')
-rw-r--r--src/quick/items/qquickshadereffectmesh.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffectmesh.cpp b/src/quick/items/qquickshadereffectmesh.cpp
index bc97a424f4..cf2f8faf5e 100644
--- a/src/quick/items/qquickshadereffectmesh.cpp
+++ b/src/quick/items/qquickshadereffectmesh.cpp
@@ -70,7 +70,7 @@ QQuickGridMesh::QQuickGridMesh(QObject *parent)
connect(this, SIGNAL(resolutionChanged()), this, SIGNAL(geometryChanged()));
}
-QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector<QByteArray> &attributes, const QRectF &dstRect)
+QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector<QByteArray> &attributes, const QRectF &srcRect, const QRectF &dstRect)
{
int vmesh = m_resolution.height();
int hmesh = m_resolution.width();
@@ -125,7 +125,6 @@ QSGGeometry *QQuickGridMesh::updateGeometry(QSGGeometry *geometry, const QVector
QSGGeometry::Point2D *vdata = static_cast<QSGGeometry::Point2D *>(geometry->vertexData());
- QRectF srcRect(0, 0, 1, 1);
for (int iy = 0; iy <= vmesh; ++iy) {
float fy = iy / float(vmesh);
float y = float(dstRect.top()) + fy * float(dstRect.height());