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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-11 10:29:21 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-13 09:22:13 +0000 |
commit | 05605d89f9db80bb748c16ea19c566ab0995027e (patch) | |
tree | a05722b7c36c6769fedd7b893f547f86b90bdc9c /src/quick/items/qquickshadereffectmesh_p.h | |
parent | 6e6079031cf44149be4ca1f05547b4c03e505290 (diff) |
Make QQuickShaderEffectMesh generic
There is nothing GL-specific here (apart from the attribute name list but
that will likely remain that way with non-GL backends as well). By moving a
few constants it can now be built unconditionally.
Change-Id: I866b7b5c0262588a39818b177455f6276f8d584b
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectmesh_p.h')
-rw-r--r-- | src/quick/items/qquickshadereffectmesh_p.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffectmesh_p.h b/src/quick/items/qquickshadereffectmesh_p.h index 7f9c95888c..c3dcb0322e 100644 --- a/src/quick/items/qquickshadereffectmesh_p.h +++ b/src/quick/items/qquickshadereffectmesh_p.h @@ -43,8 +43,8 @@ #include <QtGui/qcolor.h> #include <QtCore/qobject.h> #include <QtCore/qsize.h> -#include <QtCore/qvariant.h> -#include <QtGui/qopenglfunctions.h> +#include <QtCore/qvector.h> +#include <QtCore/qbytearray.h> #ifndef QQUICKSHADEREFFECTMESH_P_H #define QQUICKSHADEREFFECTMESH_P_H @@ -62,6 +62,9 @@ QT_BEGIN_NAMESPACE +const char *qtPositionAttributeName(); +const char *qtTexCoordAttributeName(); + class QSGGeometry; class QRectF; |