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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2012-06-08 12:11:29 +0200
committerQt by Nokia <qt-info@nokia.com>2012-06-11 11:04:23 +0200
commite7fdd1bfa0af53dbfb87a7f6a30175ca0917dd3b (patch)
tree7271493edb2d74f0a5406f68322be01cc31e4232 /src/quick/items/qquickshadereffectnode_p.h
parent6f7bb92e5df069716bef9639c965b4c8a9aaaabf (diff)
Add support for using atlas textures directly in ShaderEffects.
Change-Id: Ib2b68c13513e2c1102264a3eb1d91ed840134159 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectnode_p.h')
-rw-r--r--src/quick/items/qquickshadereffectnode_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffectnode_p.h b/src/quick/items/qquickshadereffectnode_p.h
index 2b2aab5365..e0837430a6 100644
--- a/src/quick/items/qquickshadereffectnode_p.h
+++ b/src/quick/items/qquickshadereffectnode_p.h
@@ -79,7 +79,7 @@ class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectMaterial : public QSGMaterial
public:
struct UniformData
{
- enum SpecialType { None, Sampler, Opacity, Matrix };
+ enum SpecialType { None, Sampler, SubRect, Opacity, Matrix };
QByteArray name;
QVariant value;
@@ -100,7 +100,7 @@ public:
QVector<QByteArray> attributes;
QVector<UniformData> uniforms[QQuickShaderEffectMaterialKey::ShaderTypeCount];
- QVector<QPair<QByteArray, QSGTextureProvider *> > textureProviders;
+ QVector<QSGTextureProvider *> textureProviders;
CullMode cullMode;
void setProgramSource(const QQuickShaderEffectMaterialKey &source);