diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2012-03-19 12:29:32 +0100 |
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committer | Kent Hansen <kent.hansen@nokia.com> | 2012-03-19 12:37:03 +0100 |
commit | 4821058f10118be55a541ad39e25ec9165cca3b3 (patch) | |
tree | 167973e3c68fc442b0e37d6f628f3fdbe759f15a /src/quick/items/qquickshadereffectsource.cpp | |
parent | 83f11e33745180e9370d484cbcedd0bac020c9dd (diff) | |
parent | 26d5f2e833f0e3686aaa27e695bbfab5fbd808ad (diff) |
Merge master into api_changes
Conflicts:
src/qml/debugger/qqmlenginedebugservice.cpp
src/qml/qml/v8/qv8qobjectwrapper.cpp
src/quick/util/qquickimageprovider.cpp
tests/auto/qml/qqmlecmascript/tst_qqmlecmascript.cpp
Change-Id: Ie78ba2fabd32f4812bcae9dbdd66ed289dc11dcb
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectsource.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index 708d75d137..33776be712 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -413,21 +413,21 @@ QImage QQuickShaderEffectTexture::toImage() const ShaderEffectSource can be used as: \list - \o a texture source in a \l ShaderEffect. + \li a texture source in a \l ShaderEffect. This allows you to apply custom shader effects to any QML element. - \o a cache for a complex element. + \li a cache for a complex element. The complex element can be rendered once into the texture, which can then be animated freely without the need to render the complex element again every frame. - \o an opacity layer. + \li an opacity layer. ShaderEffectSource allows you to apply an opacity to elements as a group rather than each element individually. \endlist \table \row - \o \image declarative-shadereffectsource.png - \o \qml + \li \image declarative-shadereffectsource.png + \li \qml import QtQuick 2.0 Rectangle { @@ -548,10 +548,10 @@ QSGTextureProvider *QQuickShaderEffectSource::textureProvider() const source texture of a \l ShaderEffect. \list - \o ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically - \o ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically - \o ShaderEffectSource.RepeatVertically - GL_CLAMP_TO_EDGE horizontally, GL_REPEAT vertically - \o ShaderEffectSource.Repeat - GL_REPEAT both horizontally and vertically + \li ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically + \li ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically + \li ShaderEffectSource.RepeatVertically - GL_CLAMP_TO_EDGE horizontally, GL_REPEAT vertically + \li ShaderEffectSource.Repeat - GL_REPEAT both horizontally and vertically \endlist \note Some OpenGL ES 2 implementations do not support the GL_REPEAT @@ -677,9 +677,9 @@ void QQuickShaderEffectSource::setTextureSize(const QSize &size) implementation, this property might allow you to save some texture memory. \list - \o ShaderEffectSource.Alpha - GL_ALPHA - \o ShaderEffectSource.RGB - GL_RGB - \o ShaderEffectSource.RGBA - GL_RGBA + \li ShaderEffectSource.Alpha - GL_ALPHA + \li ShaderEffectSource.RGB - GL_RGB + \li ShaderEffectSource.RGBA - GL_RGBA \endlist \note Some OpenGL implementations do not support the GL_ALPHA format. |