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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2011-12-13 15:25:18 +0100
committerQt by Nokia <qt-info@nokia.com>2012-01-02 16:56:44 +0100
commit6aa535e39f79548934a5c3a142e13bb09333296a (patch)
tree7a4c12c6ac126fbe9cbffc3b68835ebe5b2cc3da /src/quick/items/qquickshadereffectsource.cpp
parent27a497b3a7581a0cd76407635afca91d1f42aeef (diff)
Don't re-parent ShaderEffect source items.
ShaderEffect and ShaderEffectSource used to set themselves as parent of and hide source items that don't already have a parent. This was done in order to make sure the source items got a canvas. This patch sets the canvas of the source items without re-parenting. Task-number: QTBUG-23069 Change-Id: I24d56e6eb970590bca3adff7a61459d25e4983a0 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp34
1 files changed, 25 insertions, 9 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index e8be7bde85..c57d749153 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -601,16 +601,18 @@ void QQuickShaderEffectSource::setSourceItem(QQuickItem *item)
d->removeItemChangeListener(this, QQuickItemPrivate::Geometry);
}
m_sourceItem = item;
- if (m_sourceItem) {
- // TODO: Find better solution.
- // 'm_sourceItem' needs a canvas to get a scenegraph node.
- // The easiest way to make sure it gets a canvas is to
- // make it a part of the same item tree as 'this'.
- if (m_sourceItem->parentItem() == 0) {
- m_sourceItem->setParentItem(this);
- m_sourceItem->setVisible(false);
+
+ if (item) {
+ QQuickItemPrivate *d = QQuickItemPrivate::get(item);
+ // 'item' needs a canvas to get a scene graph node. It usually gets one through its
+ // parent, but if the source item is "inline" rather than a reference -- i.e.
+ // "sourceItem: Item { }" instead of "sourceItem: foo" -- it will not get a parent.
+ // In those cases, 'item' should get the canvas from 'this'.
+ if (!d->parentItem && canvas() && !d->canvas) {
+ QQuickItemPrivate::InitializationState initState;
+ initState.clear();
+ d->initCanvas(&initState, canvas());
}
- QQuickItemPrivate *d = QQuickItemPrivate::get(m_sourceItem);
d->refFromEffectItem(m_hideSource);
d->addItemChangeListener(this, QQuickItemPrivate::Geometry);
}
@@ -918,4 +920,18 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint
return node;
}
+void QQuickShaderEffectSource::itemChange(ItemChange change, const ItemChangeData &value)
+{
+ if (change == QQuickItem::ItemSceneChange && m_sourceItem) {
+ // See comment in QQuickShaderEffectSource::setSourceItem().
+ QQuickItemPrivate *d = QQuickItemPrivate::get(m_sourceItem);
+ if (!d->parentItem && value.canvas != d->canvas) {
+ QQuickItemPrivate::InitializationState initState;
+ initState.clear();
+ d->initCanvas(&initState, value.canvas);
+ }
+ }
+ QQuickItem::itemChange(change, value);
+}
+
QT_END_NAMESPACE