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authorMartin Smith <martin.smith@digia.com>2013-10-01 13:03:28 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-02 14:40:01 +0200
commit4706b1ceff9af9141044ed3cf020ce5624bfa40f (patch)
tree43672217a945512ddd1704468d1fd4b6e9c153c7 /src/quick/items/qquickshadereffectsource.cpp
parent4f50ab594aa2fb1d38981127beca634ad3396489 (diff)
qdoc: no longer recognizes the version nr in QML refs
All QML references of the form <QML-module-name><QML-module-version>::<QML-type>::<member-name> have had the <QML-module-version> removed i. Task-number: QTBUG-33776 Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index 12db6e7a67..e86550d731 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -619,7 +619,7 @@ QSGTextureProvider *QQuickShaderEffectSource::textureProvider() const
}
/*!
- \qmlproperty enumeration QtQuick2::ShaderEffectSource::wrapMode
+ \qmlproperty enumeration QtQuick::ShaderEffectSource::wrapMode
This property defines the OpenGL wrap modes associated with the texture.
Modifying this property makes most sense when the item is used as a
@@ -651,7 +651,7 @@ void QQuickShaderEffectSource::setWrapMode(WrapMode mode)
}
/*!
- \qmlproperty Item QtQuick2::ShaderEffectSource::sourceItem
+ \qmlproperty Item QtQuick::ShaderEffectSource::sourceItem
This property holds the item to be rendered into the texture.
Setting this to null while \l live is true, will release the texture
@@ -712,7 +712,7 @@ void QQuickShaderEffectSource::sourceItemDestroyed(QObject *item)
/*!
- \qmlproperty rect QtQuick2::ShaderEffectSource::sourceRect
+ \qmlproperty rect QtQuick::ShaderEffectSource::sourceRect
This property defines which rectangular area of the \l sourceItem to
render into the texture. The source rectangle can be larger than
@@ -735,7 +735,7 @@ void QQuickShaderEffectSource::setSourceRect(const QRectF &rect)
}
/*!
- \qmlproperty size QtQuick2::ShaderEffectSource::textureSize
+ \qmlproperty size QtQuick::ShaderEffectSource::textureSize
This property holds the requested size of the texture. If it is empty,
which is the default, the size of the source rectangle is used.
@@ -760,7 +760,7 @@ void QQuickShaderEffectSource::setTextureSize(const QSize &size)
}
/*!
- \qmlproperty enumeration QtQuick2::ShaderEffectSource::format
+ \qmlproperty enumeration QtQuick::ShaderEffectSource::format
This property defines the internal OpenGL format of the texture.
Modifying this property makes most sense when the item is used as a
@@ -791,7 +791,7 @@ void QQuickShaderEffectSource::setFormat(QQuickShaderEffectSource::Format format
}
/*!
- \qmlproperty bool QtQuick2::ShaderEffectSource::live
+ \qmlproperty bool QtQuick::ShaderEffectSource::live
If this property is true, the texture is updated whenever the
\l sourceItem updates. Otherwise, it will be a frozen image, even if
@@ -813,7 +813,7 @@ void QQuickShaderEffectSource::setLive(bool live)
}
/*!
- \qmlproperty bool QtQuick2::ShaderEffectSource::hideSource
+ \qmlproperty bool QtQuick::ShaderEffectSource::hideSource
If this property is true, the \l sourceItem is hidden, though it will still
be rendered into the texture. As opposed to hiding the \l sourceItem by
@@ -842,7 +842,7 @@ void QQuickShaderEffectSource::setHideSource(bool hide)
}
/*!
- \qmlproperty bool QtQuick2::ShaderEffectSource::mipmap
+ \qmlproperty bool QtQuick::ShaderEffectSource::mipmap
If this property is true, mipmaps are generated for the texture.
@@ -865,7 +865,7 @@ void QQuickShaderEffectSource::setMipmap(bool enabled)
}
/*!
- \qmlproperty bool QtQuick2::ShaderEffectSource::recursive
+ \qmlproperty bool QtQuick::ShaderEffectSource::recursive
Set this property to true if the ShaderEffectSource has a dependency on
itself. ShaderEffectSources form a dependency chain, where one
@@ -896,7 +896,7 @@ void QQuickShaderEffectSource::setRecursive(bool enabled)
}
/*!
- \qmlmethod QtQuick2::ShaderEffectSource::scheduleUpdate()
+ \qmlmethod QtQuick::ShaderEffectSource::scheduleUpdate()
Schedules a re-rendering of the texture for the next frame.
Use this to update the texture when \l live is false.