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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-06 09:12:42 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-06 09:13:13 +0200
commit0e90e0d2c385d8928d188314ed16d70050b362eb (patch)
tree26a55cc9382b9dd0c047aedd529cac248088d492 /src/quick/items/qquickshadereffectsource.cpp
parent68af8842f5f580dab140f397cfd5683ebdc368cf (diff)
parent60da655dff4ffcc94d32a05bb5fa32240b0eaa0b (diff)
Merge remote-tracking branch 'origin/dev' into wip/scenegraphng
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index 0dd783da0a..338e4dc3a7 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -268,6 +268,8 @@ QSGTextureProvider *QQuickShaderEffectSource::textureProvider() const
Modifying this property makes most sense when the item is used as a
source texture of a \l ShaderEffect.
+ The default value is \c{ShaderEffectSource.ClampToEdge}.
+
\list
\li ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically
\li ShaderEffectSource.RepeatHorizontally - GL_REPEAT horizontally, GL_CLAMP_TO_EDGE vertically