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authorSze Howe Koh <szehowe.koh@gmail.com>2013-04-17 23:03:16 +0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-23 18:29:25 +0200
commit59f075df52f5e78b95b360fb0533c2249924e7a7 (patch)
treeeab4bff86cbabf6ced5beed81238c5744a53d53e /src/quick/items/qquickshadereffectsource.cpp
parentee2a4a90cdfc024d452ca82dfb2e1d84c050595f (diff)
Doc: Qt Quick: Fix module name format (Pt 1/2)
Follow the conventions at http://qt-project.org/wiki/Spelling_Module_Names_in_Qt_Documentation Attempt to differentiate between the whole module ("Qt Quick") and the QML import ("QtQuick") by encoding the latter with monospace font. There are places in the text where both representations are valid. Change-Id: Id6e157a4191aaa4e23a9cd5c76abfe902fe43d33 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index 59b788643a..bd0bb2348e 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -468,7 +468,7 @@ QImage QQuickShaderEffectTexture::toImage() const
\since QtQuick 2.0
\inherits Item
\ingroup qtquick-effects
- \brief Renders a QtQuick item into a texture and displays it
+ \brief Renders a \l {Qt Quick} item into a texture and displays it
The ShaderEffectSource type renders \l sourceItem into a texture and
displays it in the scene. \l sourceItem is drawn into the texture as though
@@ -478,7 +478,7 @@ QImage QQuickShaderEffectTexture::toImage() const
ShaderEffectSource can be used as:
\list
\li a texture source in a \l ShaderEffect.
- This allows you to apply custom shader effects to any QtQuick item.
+ This allows you to apply custom shader effects to any \l {Qt Quick} item.
\li a cache for a complex item.
The complex item can be rendered once into the texture, which can
then be animated freely without the need to render the complex item