diff options
author | Sze Howe Koh <szehowe.koh@gmail.com> | 2013-04-17 23:03:16 +0800 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-04-23 18:29:25 +0200 |
commit | 59f075df52f5e78b95b360fb0533c2249924e7a7 (patch) | |
tree | eab4bff86cbabf6ced5beed81238c5744a53d53e /src/quick/items/qquickshadereffectsource.cpp | |
parent | ee2a4a90cdfc024d452ca82dfb2e1d84c050595f (diff) |
Doc: Qt Quick: Fix module name format (Pt 1/2)
Follow the conventions at
http://qt-project.org/wiki/Spelling_Module_Names_in_Qt_Documentation
Attempt to differentiate between the whole module ("Qt Quick") and the
QML import ("QtQuick") by encoding the latter with monospace font. There
are places in the text where both representations are valid.
Change-Id: Id6e157a4191aaa4e23a9cd5c76abfe902fe43d33
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectsource.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index 59b788643a..bd0bb2348e 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -468,7 +468,7 @@ QImage QQuickShaderEffectTexture::toImage() const \since QtQuick 2.0 \inherits Item \ingroup qtquick-effects - \brief Renders a QtQuick item into a texture and displays it + \brief Renders a \l {Qt Quick} item into a texture and displays it The ShaderEffectSource type renders \l sourceItem into a texture and displays it in the scene. \l sourceItem is drawn into the texture as though @@ -478,7 +478,7 @@ QImage QQuickShaderEffectTexture::toImage() const ShaderEffectSource can be used as: \list \li a texture source in a \l ShaderEffect. - This allows you to apply custom shader effects to any QtQuick item. + This allows you to apply custom shader effects to any \l {Qt Quick} item. \li a cache for a complex item. The complex item can be rendered once into the texture, which can then be animated freely without the need to render the complex item |