diff options
author | Michael Brasser <michael.brasser@nokia.com> | 2012-07-18 13:53:40 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-08-28 01:51:19 +0200 |
commit | 3912bbaceab166eb116447311eb16453e4f26edf (patch) | |
tree | b44561b4fbded41d7011e79c3d9a5411a1de438c /src/quick/items/qquickshadereffectsource.cpp | |
parent | c2f2ae8ce90e621cc3835428c40c116fbdc593e6 (diff) |
Update usage of smooth and antialiasing.
Change-Id: Icc8b28bdd466389ed3f269f076f1bdb6e9abe3f2
Reviewed-by: Yunqiao Yin <charles.yin@nokia.com>
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r-- | src/quick/items/qquickshadereffectsource.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp index d2a1ad2590..65a6cdc3fe 100644 --- a/src/quick/items/qquickshadereffectsource.cpp +++ b/src/quick/items/qquickshadereffectsource.cpp @@ -531,8 +531,9 @@ QImage QQuickShaderEffectTexture::toImage() const which is the case for most embedded graphics chips, edges rendered inside a ShaderEffectSource will not be antialiased. One way to remedy this is to double the size of the effect source and render it with - \c {smooth: true}. This will be equivalent to 4x multisampling, at - the cost of lower performance and higher memory use. + \c {smooth: true} (this is the default value of smooth). + This will be equivalent to 4x multisampling, at the cost of lower performance + and higher memory use. \warning In most cases, using a ShaderEffectSource will decrease performance, and in all cases, it will increase video memory usage. |