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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2012-02-15 17:26:48 +0100
committerQt by Nokia <qt-info@nokia.com>2012-03-22 10:55:27 +0100
commit9d1b013d448423906b8f6352f69b715940d813c9 (patch)
tree933d18be186de8da36dfff106e5fcb196935dee1 /src/quick/items/qquickshadereffectsource.cpp
parent23d56db0c8e156fb19cec6a155105493d13a4f9f (diff)
Share depth-stencil buffers between ShaderEffectSources of same size.
Change-Id: If325a38175249c3a3ffe5043d42ba35dbf90ce0c Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp45
1 files changed, 40 insertions, 5 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index 48196655ab..c55b1ca7f5 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -54,6 +54,39 @@ QT_BEGIN_NAMESPACE
DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY)
+namespace
+{
+ class BindableFbo : public QSGBindable
+ {
+ public:
+ BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil);
+ virtual ~BindableFbo();
+ virtual void bind() const;
+ private:
+ QOpenGLFramebufferObject *m_fbo;
+ QSGDepthStencilBuffer *m_depthStencil;
+ };
+
+ BindableFbo::BindableFbo(QOpenGLFramebufferObject *fbo, QSGDepthStencilBuffer *depthStencil)
+ : m_fbo(fbo)
+ , m_depthStencil(depthStencil)
+ {
+ }
+
+ BindableFbo::~BindableFbo()
+ {
+ if (m_depthStencil)
+ m_depthStencil->detach();
+ }
+
+ void BindableFbo::bind() const
+ {
+ m_fbo->bind();
+ if (m_depthStencil)
+ m_depthStencil->attach();
+ }
+}
+
class QQuickShaderEffectSourceTextureProvider : public QSGTextureProvider
{
Q_OBJECT
@@ -239,6 +272,7 @@ void QQuickShaderEffectTexture::grab()
delete m_fbo;
delete m_secondaryFbo;
m_fbo = m_secondaryFbo = 0;
+ m_depthStencilBuffer.clear();
m_dirtyTexture = false;
if (m_grab)
emit scheduledUpdateCompleted();
@@ -272,13 +306,12 @@ void QQuickShaderEffectTexture::grab()
delete m_secondaryFbo;
QOpenGLFramebufferObjectFormat format;
- format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setInternalTextureFormat(m_format);
format.setSamples(8);
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
+ m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
} else {
QOpenGLFramebufferObjectFormat format;
- format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setInternalTextureFormat(m_format);
format.setMipmap(m_mipmap);
if (m_recursive) {
@@ -287,6 +320,7 @@ void QQuickShaderEffectTexture::grab()
m_secondaryFbo = new QOpenGLFramebufferObject(m_size, format);
glBindTexture(GL_TEXTURE_2D, m_secondaryFbo->texture());
updateBindOptions(true);
+ m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_secondaryFbo);
} else {
delete m_fbo;
delete m_secondaryFbo;
@@ -294,6 +328,7 @@ void QQuickShaderEffectTexture::grab()
m_secondaryFbo = 0;
glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
updateBindOptions(true);
+ m_depthStencilBuffer = m_context->depthStencilBufferForFbo(m_fbo);
}
}
}
@@ -336,7 +371,7 @@ void QQuickShaderEffectTexture::grab()
m_renderer->setClearColor(Qt::transparent);
if (m_multisampling) {
- m_renderer->renderScene(QSGBindableFbo(m_secondaryFbo));
+ m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
if (deleteFboLater) {
delete m_fbo;
@@ -354,7 +389,7 @@ void QQuickShaderEffectTexture::grab()
QOpenGLFramebufferObject::blitFramebuffer(m_fbo, r, m_secondaryFbo, r);
} else {
if (m_recursive) {
- m_renderer->renderScene(QSGBindableFbo(m_secondaryFbo));
+ m_renderer->renderScene(BindableFbo(m_secondaryFbo, m_depthStencilBuffer.data()));
if (deleteFboLater) {
delete m_fbo;
@@ -368,7 +403,7 @@ void QQuickShaderEffectTexture::grab()
}
qSwap(m_fbo, m_secondaryFbo);
} else {
- m_renderer->renderScene(QSGBindableFbo(m_fbo));
+ m_renderer->renderScene(BindableFbo(m_fbo, m_depthStencilBuffer.data()));
}
}