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authorAlan Alpert <alan.alpert@nokia.com>2012-01-18 11:15:56 +1000
committerQt by Nokia <qt-info@nokia.com>2012-01-27 06:17:53 +0100
commit335aa328622523c17b36e676cb1aa37283ce8fda (patch)
treec4507c50cd48f226fb0f365aff35ce32d3a777bd /src/quick/items/qquicksprite.cpp
parent15c00d747e24dae3b2681e6af07cfba3bdb6f74c (diff)
Implement proper sprite sheet functionality
Uses frameX/frameY from the new Sprite API. You can now specify your sprites as a single sprite sheet and just specify the offset for individual animations. Change-Id: I3a33d8329e6b9d65e5578669388e3115de992803 Reviewed-by: Alan Alpert <alan.alpert@nokia.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src/quick/items/qquicksprite.cpp')
-rw-r--r--src/quick/items/qquicksprite.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/items/qquicksprite.cpp b/src/quick/items/qquicksprite.cpp
index 8b5369d3f6..fc7f0894c4 100644
--- a/src/quick/items/qquicksprite.cpp
+++ b/src/quick/items/qquicksprite.cpp
@@ -191,6 +191,7 @@ QQuickSprite::QQuickSprite(QObject *parent)
, m_generatedCount(0)
, m_framesPerRow(0)
, m_rowY(0)
+ , m_rowStartX(0)
, m_reverse(false)
, m_frameHeight(0)
, m_frameWidth(0)