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authorAlan Alpert <alan.alpert@nokia.com>2012-01-18 11:48:30 +1000
committerQt by Nokia <qt-info@nokia.com>2012-01-27 06:17:54 +0100
commit7c9f6b7b8f2a1959ded34215d09e5a2e3dbaf0b7 (patch)
tree9efeb0d32df9742e77aeee71798d41388dfda498 /src/quick/items/qquicksprite.cpp
parent335aa328622523c17b36e676cb1aa37283ce8fda (diff)
Implement randomStart for sprites
Most useful in the particle system, so that sprites aren't temporally aligned at the start (ruining the random look). Change-Id: I1cbf6c2187e412fcb8b31cab0d87bcde275c9281 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/quick/items/qquicksprite.cpp')
-rw-r--r--src/quick/items/qquicksprite.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/quick/items/qquicksprite.cpp b/src/quick/items/qquicksprite.cpp
index fc7f0894c4..ac5fe5d678 100644
--- a/src/quick/items/qquicksprite.cpp
+++ b/src/quick/items/qquicksprite.cpp
@@ -174,6 +174,18 @@ QT_BEGIN_NAMESPACE
*/
/*!
+ \qmlproperty bool QtQuick2::Sprite::randomStart
+
+ If true, then the animation will start its first animation with a random amount of its duration skipped.
+ This allows them to not look like they all just started when the animation begins.
+
+ This only affects the very first animation played. Transitioning to another animation, or the same
+ animation again, will not trigger this.
+
+ Default is false.
+*/
+
+/*!
\qmlproperty bool QtQuick2::Sprite::frameSync
If true, then the animation will have no duration. Instead, the animation will advance