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authorMartin Smith <martin.smith@digia.com>2013-10-01 13:03:28 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-02 14:40:01 +0200
commit4706b1ceff9af9141044ed3cf020ce5624bfa40f (patch)
tree43672217a945512ddd1704468d1fd4b6e9c153c7 /src/quick/items/qquicksprite.cpp
parent4f50ab594aa2fb1d38981127beca634ad3396489 (diff)
qdoc: no longer recognizes the version nr in QML refs
All QML references of the form <QML-module-name><QML-module-version>::<QML-type>::<member-name> have had the <QML-module-version> removed i. Task-number: QTBUG-33776 Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/quick/items/qquicksprite.cpp')
-rw-r--r--src/quick/items/qquicksprite.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/quick/items/qquicksprite.cpp b/src/quick/items/qquicksprite.cpp
index ff4b8f0b63..b2bfb69bab 100644
--- a/src/quick/items/qquicksprite.cpp
+++ b/src/quick/items/qquicksprite.cpp
@@ -59,7 +59,7 @@ QT_BEGIN_NAMESPACE
For full details, see the \l{Sprite Animation} overview.
*/
/*!
- \qmlproperty int QtQuick2::Sprite::duration
+ \qmlproperty int QtQuick::Sprite::duration
Duration of the animation. Values below 0 are invalid.
@@ -67,7 +67,7 @@ QT_BEGIN_NAMESPACE
If not, and frameDuration is valid, then frameDuration will be used. Otherwise duration is used.
*/
/*!
- \qmlproperty int QtQuick2::Sprite::durationVariation
+ \qmlproperty int QtQuick::Sprite::durationVariation
The duration of the animation can vary by up to this amount. Variation will never decrease the
length of the animation to less than 0.
@@ -79,7 +79,7 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \qmlproperty qreal QtQuick2::Sprite::frameRate
+ \qmlproperty qreal QtQuick::Sprite::frameRate
Frames per second to show in the animation. Values below 0 are invalid.
@@ -87,7 +87,7 @@ QT_BEGIN_NAMESPACE
If not, and frameDuration is valid , then frameDuration will be used. Otherwise duration is used.
*/
/*!
- \qmlproperty qreal QtQuick2::Sprite::frameRateVariation
+ \qmlproperty qreal QtQuick::Sprite::frameRateVariation
The frame rate between animations can vary by up to this amount. Variation will never decrease the
length of the animation to less than 0.
@@ -99,7 +99,7 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \qmlproperty int QtQuick2::Sprite::frameDuration
+ \qmlproperty int QtQuick::Sprite::frameDuration
Duration of each frame of the animation. Values below 0 are invalid.
@@ -107,7 +107,7 @@ QT_BEGIN_NAMESPACE
If not, and frameDuration is valid, then frameDuration will be used. Otherwise duration is used.
*/
/*!
- \qmlproperty int QtQuick2::Sprite::frameDurationVariation
+ \qmlproperty int QtQuick::Sprite::frameDurationVariation
The duration of a frame in the animation can vary by up to this amount. Variation will never decrease the
length of the animation to less than 0.
@@ -119,12 +119,12 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \qmlproperty string QtQuick2::Sprite::name
+ \qmlproperty string QtQuick::Sprite::name
The name of this sprite, for use in the to property of other sprites.
*/
/*!
- \qmlproperty QVariantMap QtQuick2::Sprite::to
+ \qmlproperty QVariantMap QtQuick::Sprite::to
A list of other sprites and weighted transitions to them,
for example {"a":1, "b":2, "c":0} would specify that one-third should
@@ -138,32 +138,32 @@ QT_BEGIN_NAMESPACE
will repeat itself after completing.
*/
/*!
- \qmlproperty int QtQuick2::Sprite::frameCount
+ \qmlproperty int QtQuick::Sprite::frameCount
Number of frames in this sprite.
*/
/*!
- \qmlproperty int QtQuick2::Sprite::frameHeight
+ \qmlproperty int QtQuick::Sprite::frameHeight
Height of a single frame in this sprite.
*/
/*!
- \qmlproperty int QtQuick2::Sprite::frameWidth
+ \qmlproperty int QtQuick::Sprite::frameWidth
Width of a single frame in this sprite.
*/
/*!
- \qmlproperty int QtQuick2::Sprite::frameX
+ \qmlproperty int QtQuick::Sprite::frameX
The X coordinate in the image file of the first frame of the sprite.
*/
/*!
- \qmlproperty int QtQuick2::Sprite::frameY
+ \qmlproperty int QtQuick::Sprite::frameY
The Y coordinate in the image file of the first frame of the sprite.
*/
/*!
- \qmlproperty url QtQuick2::Sprite::source
+ \qmlproperty url QtQuick::Sprite::source
The image source for the animation.
@@ -174,7 +174,7 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \qmlproperty bool QtQuick2::Sprite::reverse
+ \qmlproperty bool QtQuick::Sprite::reverse
If true, then the animation will be played in reverse.
@@ -182,7 +182,7 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \qmlproperty bool QtQuick2::Sprite::randomStart
+ \qmlproperty bool QtQuick::Sprite::randomStart
If true, then the animation will start its first animation with a random amount of its duration skipped.
This allows them to not look like they all just started when the animation begins.
@@ -194,7 +194,7 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \qmlproperty bool QtQuick2::Sprite::frameSync
+ \qmlproperty bool QtQuick::Sprite::frameSync
If true, then the animation will have no duration. Instead, the animation will advance
one frame each time a frame is rendered to the screen. This synchronizes it with the painting