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authorAlan Alpert <alan.alpert@nokia.com>2012-01-18 11:15:56 +1000
committerQt by Nokia <qt-info@nokia.com>2012-01-27 06:17:53 +0100
commit335aa328622523c17b36e676cb1aa37283ce8fda (patch)
treec4507c50cd48f226fb0f365aff35ce32d3a777bd /src/quick/items/qquicksprite_p.h
parent15c00d747e24dae3b2681e6af07cfba3bdb6f74c (diff)
Implement proper sprite sheet functionality
Uses frameX/frameY from the new Sprite API. You can now specify your sprites as a single sprite sheet and just specify the offset for individual animations. Change-Id: I3a33d8329e6b9d65e5578669388e3115de992803 Reviewed-by: Alan Alpert <alan.alpert@nokia.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src/quick/items/qquicksprite_p.h')
-rw-r--r--src/quick/items/qquicksprite_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/quick/items/qquicksprite_p.h b/src/quick/items/qquicksprite_p.h
index 6aab74f8dd..2ec2380ea8 100644
--- a/src/quick/items/qquicksprite_p.h
+++ b/src/quick/items/qquicksprite_p.h
@@ -280,6 +280,7 @@ private:
int m_generatedCount;
int m_framesPerRow;
int m_rowY;
+ int m_rowStartX;
QUrl m_source;
bool m_reverse;