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authorRobin Burchell <robin.burchell@viroteck.net>2016-12-07 14:41:38 +0100
committerRobin Burchell <robin.burchell@viroteck.net>2016-12-08 12:10:40 +0000
commit9a3b339e1c3aea4e92149706357e988979593b4d (patch)
tree1054b7cdce0a7d261605f5570cedb67cb24c6b14 /src/quick/items/qquickspriteengine_p.h
parentee347ee875f69aff72df294546a0c90ffd79de93 (diff)
QQuickSpriteEngine: Optimistic speedup for updateSprites
Switch from QList to QVector, and avoid using pop_front -- remove all in one operation instead. The idea here was to provide some gain to sprite-sequence in qmlbench, but any possible gain is pretty miniscule due to the lack of batching that example suffers. Still, we end up with less CPU time taken, which is a win of sorts. Change-Id: Ib7c101afa71ee617c3c4506b14701d6a4143ed3a Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/items/qquickspriteengine_p.h')
-rw-r--r--src/quick/items/qquickspriteengine_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickspriteengine_p.h b/src/quick/items/qquickspriteengine_p.h
index cf50cd2d84..3b7fcfb1f1 100644
--- a/src/quick/items/qquickspriteengine_p.h
+++ b/src/quick/items/qquickspriteengine_p.h
@@ -254,7 +254,7 @@ protected:
QVector<int> m_goals;
QVector<int> m_duration;
QVector<int> m_startTimes;
- QList<QPair<uint, QList<int> > > m_stateUpdates;//### This could be done faster - priority queue?
+ QVector<QPair<uint, QVector<int> > > m_stateUpdates;//### This could be done faster - priority queue?
QTime m_advanceTime;
uint m_timeOffset;