diff options
author | Matthew Vogt <matthew.vogt@nokia.com> | 2012-02-16 14:43:03 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-02-24 04:51:31 +0100 |
commit | b855240b782395f94315f43ea3e7e182299fac48 (patch) | |
tree | bc594c04449be8cd14cd0ab0bb72dafc2be0ffb2 /src/quick/items/qquickspriteengine_p.h | |
parent | 6a42a6e0a9a1abdda0d07a5a20b4ac7e45348684 (diff) |
Rename QDeclarative symbols to QQuick and QQml
Symbols beginning with QDeclarative are already exported
by the quick1 module.
Users can apply the bin/rename-qtdeclarative-symbols.sh
script to modify client code using the previous names of the
renamed symbols.
Task-number: QTBUG-23737
Change-Id: Ifaa482663767634931e8711a8e9bf6e404859e66
Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src/quick/items/qquickspriteengine_p.h')
-rw-r--r-- | src/quick/items/qquickspriteengine_p.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/quick/items/qquickspriteengine_p.h b/src/quick/items/qquickspriteengine_p.h index 500d526da5..751b75f231 100644 --- a/src/quick/items/qquickspriteengine_p.h +++ b/src/quick/items/qquickspriteengine_p.h @@ -47,10 +47,10 @@ #include <QTimer> #include <QTime> #include <QList> -#include <QDeclarativeListProperty> +#include <QQmlListProperty> #include <QImage> #include <QPair> -#include <QtQuick/private/qdeclarativepixmapcache_p.h> +#include <QtQuick/private/qquickpixmapcache_p.h> QT_BEGIN_HEADER @@ -178,15 +178,15 @@ class Q_AUTOTEST_EXPORT QQuickStochasticEngine : public QObject Q_OBJECT //TODO: Optimize single state case? Q_PROPERTY(QString globalGoal READ globalGoal WRITE setGlobalGoal NOTIFY globalGoalChanged) - Q_PROPERTY(QDeclarativeListProperty<QQuickStochasticState> states READ states) + Q_PROPERTY(QQmlListProperty<QQuickStochasticState> states READ states) public: explicit QQuickStochasticEngine(QObject *parent = 0); QQuickStochasticEngine(QList<QQuickStochasticState*> states, QObject *parent=0); ~QQuickStochasticEngine(); - QDeclarativeListProperty<QQuickStochasticState> states() + QQmlListProperty<QQuickStochasticState> states() { - return QDeclarativeListProperty<QQuickStochasticState>(this, m_states); + return QQmlListProperty<QQuickStochasticState>(this, m_states); } QString globalGoal() const @@ -255,14 +255,14 @@ protected: class QQuickSpriteEngine : public QQuickStochasticEngine { Q_OBJECT - Q_PROPERTY(QDeclarativeListProperty<QQuickSprite> sprites READ sprites) + Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites) public: explicit QQuickSpriteEngine(QObject *parent = 0); QQuickSpriteEngine(QList<QQuickSprite*> sprites, QObject *parent=0); ~QQuickSpriteEngine(); - QDeclarativeListProperty<QQuickSprite> sprites() + QQmlListProperty<QQuickSprite> sprites() { - return QDeclarativeListProperty<QQuickSprite>(this, m_sprites); + return QQmlListProperty<QQuickSprite>(this, m_sprites); } QQuickSprite* sprite(int sprite=0); @@ -280,12 +280,12 @@ public: virtual void restart(int index=0); virtual void advance(int index=0); - //Similar API to QDeclarativePixmap for async loading convenience - bool isNull() { return status() == QDeclarativePixmap::Null; } - bool isReady() { return status() == QDeclarativePixmap::Ready; } - bool isLoading() { return status() == QDeclarativePixmap::Loading; } - bool isError() { return status() == QDeclarativePixmap::Error; } - QDeclarativePixmap::Status status();//Composed status of all Sprites + //Similar API to QQuickPixmap for async loading convenience + bool isNull() { return status() == QQuickPixmap::Null; } + bool isReady() { return status() == QQuickPixmap::Ready; } + bool isLoading() { return status() == QQuickPixmap::Loading; } + bool isError() { return status() == QQuickPixmap::Error; } + QQuickPixmap::Status status();//Composed status of all Sprites void startAssemblingImage(); QImage assembledImage(); @@ -296,24 +296,24 @@ private: }; //Common use is to have your own list property which is transparently an engine -inline void spriteAppend(QDeclarativeListProperty<QQuickSprite> *p, QQuickSprite* s) +inline void spriteAppend(QQmlListProperty<QQuickSprite> *p, QQuickSprite* s) { reinterpret_cast<QList<QQuickSprite *> *>(p->data)->append(s); p->object->metaObject()->invokeMethod(p->object, "createEngine"); } -inline QQuickSprite* spriteAt(QDeclarativeListProperty<QQuickSprite> *p, int idx) +inline QQuickSprite* spriteAt(QQmlListProperty<QQuickSprite> *p, int idx) { return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->at(idx); } -inline void spriteClear(QDeclarativeListProperty<QQuickSprite> *p) +inline void spriteClear(QQmlListProperty<QQuickSprite> *p) { reinterpret_cast<QList<QQuickSprite *> *>(p->data)->clear(); p->object->metaObject()->invokeMethod(p->object, "createEngine"); } -inline int spriteCount(QDeclarativeListProperty<QQuickSprite> *p) +inline int spriteCount(QQmlListProperty<QQuickSprite> *p) { return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->count(); } |