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authorAlan Alpert <alan.alpert@nokia.com>2012-01-13 13:54:29 +1000
committerQt by Nokia <qt-info@nokia.com>2012-01-23 07:38:34 +0100
commit379e388568f5d5408b4be13ce6a1faba0b74be6b (patch)
tree55d6684817c566dad5939ff5e8ad652215fef7a2 /src/quick/items/qquickspriteimage.cpp
parent69920f4ddeaa5dbdee555e0a607fd21eb42e2bbc (diff)
Per-frame Sprites patch one
To allow for sprites to be advanced by the rendering framerate, two minor redesigns were needed. A) Sprite texture location is now calculated on the CPU and passed to the GPU per frame. B) Stochastic State engine now supports states that do not advance on a timer, and states can be advanced manually. This patch implements B and A for ImageParticle. A for SpriteImage will be done in a separate patch. Task-number: QTBUG-22236 Change-Id: If1c54a6a03fa48b95bb1e672283292859656457b Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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