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authorMartin Smith <martin.smith@digia.com>2013-10-01 13:03:28 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-02 14:40:01 +0200
commit4706b1ceff9af9141044ed3cf020ce5624bfa40f (patch)
tree43672217a945512ddd1704468d1fd4b6e9c153c7 /src/quick/items/qquickspritesequence.cpp
parent4f50ab594aa2fb1d38981127beca634ad3396489 (diff)
qdoc: no longer recognizes the version nr in QML refs
All QML references of the form <QML-module-name><QML-module-version>::<QML-type>::<member-name> have had the <QML-module-version> removed i. Task-number: QTBUG-33776 Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/quick/items/qquickspritesequence.cpp')
-rw-r--r--src/quick/items/qquickspritesequence.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/quick/items/qquickspritesequence.cpp b/src/quick/items/qquickspritesequence.cpp
index 13816e89a8..3b2b3269e2 100644
--- a/src/quick/items/qquickspritesequence.cpp
+++ b/src/quick/items/qquickspritesequence.cpp
@@ -220,14 +220,14 @@ struct SpriteVertices {
For full details, see the \l{Sprite Animation} overview.
*/
/*!
- \qmlproperty bool QtQuick2::SpriteSequence::running
+ \qmlproperty bool QtQuick::SpriteSequence::running
Whether the sprite is animating or not.
Default is true
*/
/*!
- \qmlproperty bool QtQuick2::SpriteSequence::interpolate
+ \qmlproperty bool QtQuick::SpriteSequence::interpolate
If true, interpolation will occur between sprite frames to make the
animation appear smoother.
@@ -235,12 +235,12 @@ struct SpriteVertices {
Default is true.
*/
/*!
- \qmlproperty string QtQuick2::SpriteSequence::currentSprite
+ \qmlproperty string QtQuick::SpriteSequence::currentSprite
The name of the Sprite which is currently animating.
*/
/*!
- \qmlproperty string QtQuick2::SpriteSequence::goalSprite
+ \qmlproperty string QtQuick::SpriteSequence::goalSprite
The name of the Sprite which the animation should move to.
@@ -252,13 +252,13 @@ struct SpriteVertices {
If it is possible to return to the goalState from the starting point of the goalState
it will continue to do so until goalState is set to "" or an unreachable state.
*/
-/*! \qmlmethod QtQuick2::SpriteSequence::jumpTo(string sprite)
+/*! \qmlmethod QtQuick::SpriteSequence::jumpTo(string sprite)
This function causes the SpriteSequence to jump to the specified sprite immediately, intermediate
sprites are not played. The \a sprite argument is the name of the sprite you wish to jump to.
*/
/*!
- \qmlproperty list<Sprite> QtQuick2::SpriteSequence::sprites
+ \qmlproperty list<Sprite> QtQuick::SpriteSequence::sprites
The sprite or sprites to draw. Sprites will be scaled to the size of this item.
*/