diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-10-29 10:54:06 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-29 20:39:48 +0100 |
commit | b9bf1f53395621deb106245cb80c7bbbce09b0ce (patch) | |
tree | 1e5699a4e0669410a011bc8ca02a6f3329505dc0 /src/quick/items/qquickspritesequence.cpp | |
parent | 77faf3f2c79d3d914e03ba9fc152c6b6054037ba (diff) |
Remove superfluous code.
I suspect this was to work around that a very early version
of the previous renderer some times left vertex pointers
active, but this has not been the case for a very long time,
so this code is just wasting time and memory.
Change-Id: I4b79ff67d17bf47af515e8db203960c9bceae247
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Diffstat (limited to 'src/quick/items/qquickspritesequence.cpp')
-rw-r--r-- | src/quick/items/qquickspritesequence.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/quick/items/qquickspritesequence.cpp b/src/quick/items/qquickspritesequence.cpp index 3c1492e0b3..8a6789bb9f 100644 --- a/src/quick/items/qquickspritesequence.cpp +++ b/src/quick/items/qquickspritesequence.cpp @@ -137,14 +137,6 @@ public: { } - void deactivate() { - QSGMaterialShader::deactivate(); - - for (int i=0; i<8; ++i) { - program()->setAttributeArray(i, GL_FLOAT, chunkOfBytes, 1, 0); - } - } - virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *) { QQuickSpriteSequenceMaterial *m = static_cast<QQuickSpriteSequenceMaterial *>(newEffect); @@ -181,12 +173,8 @@ public: int m_opacity_id; int m_animData_id; int m_animPos_id; - - static float chunkOfBytes[1024]; }; -float SpriteSequenceMaterialData::chunkOfBytes[1024]; - QSGMaterialShader *QQuickSpriteSequenceMaterial::createShader() const { return new SpriteSequenceMaterialData; |