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authorUlf Hermann <ulf.hermann@qt.io>2020-01-24 14:11:53 +0100
committerSimon Hausmann <simon.hausmann@qt.io>2020-01-27 13:03:18 +0100
commit406f15ce0e2707452462ff73b2d660ece960623f (patch)
treee3878091bff1d9fc78b1dc6b7887b4e3cbbc8d60 /src/quick/items/qquicktranslate.cpp
parent936811f91edb873250d67d27203f24535c102122 (diff)
Quick: Don't qualify OpenGL includes
The headers are moving from QtGui to QtOpenGL. By avoiding the qualification we can keep them compiling either way. Also, add opengl-private to make the types available. Also removed the QGraphicsRotation hack to get access to the projected rotation function of QMatrix4x4. The function is public now. Task-number: QTBUG-74409 Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quick/items/qquicktranslate.cpp')
-rw-r--r--src/quick/items/qquicktranslate.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/quick/items/qquicktranslate.cpp b/src/quick/items/qquicktranslate.cpp
index 872fe25a18..3bdcfa752e 100644
--- a/src/quick/items/qquicktranslate.cpp
+++ b/src/quick/items/qquicktranslate.cpp
@@ -434,14 +434,6 @@ void QQuickRotation::setAxis(Qt::Axis axis)
}
}
-class QGraphicsRotation {
-public:
- static inline void projectedRotate(QMatrix4x4 *matrix, qreal angle, qreal x, qreal y, qreal z)
- {
- matrix->projectedRotate(angle, x, y, z);
- }
-};
-
void QQuickRotation::applyTo(QMatrix4x4 *matrix) const
{
Q_D(const QQuickRotation);
@@ -450,7 +442,7 @@ void QQuickRotation::applyTo(QMatrix4x4 *matrix) const
return;
matrix->translate(d->origin);
- QGraphicsRotation::projectedRotate(matrix, d->angle, d->axis.x(), d->axis.y(), d->axis.z());
+ matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
matrix->translate(-d->origin);
}