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authorUlf Hermann <ulf.hermann@theqtcompany.com>2015-08-18 10:29:10 +0200
committerUlf Hermann <ulf.hermann@theqtcompany.com>2015-08-18 10:29:47 +0200
commiteb30e3d7ee81c48cea720e7ecd2ed45647bc70ee (patch)
tree810e8ad0642434eeb4043c3a06c82217314300e1 /src/quick/items/qquickwindow.cpp
parent9c9fca5e27bd91da1ea07bebd7569049493c5ccf (diff)
parent521ace713d8e5230d47f3da8cd941699ca085af2 (diff)
Merge remote-tracking branch 'origin/5.5' into 5.6
Conflicts: src/qml/debugger/qv4debugservice.cpp src/qml/jsruntime/qv4value_inl_p.h src/qml/jsruntime/qv4value_p.h src/qml/memory/qv4mm.cpp src/qml/memory/qv4mm_p.h src/qml/qml/qqmlnotifier_p.h src/qml/qml/qqmlproperty.cpp src/quick/items/qquickflickable.cpp src/quick/items/qquicktextedit.cpp tests/auto/quick/qquickwindow/BLACKLIST The extra changes in qqmlbinding.cpp are ported from changes to qqmlproperty.cpp that occurred in parallel with writeBinding() being moved to qqmlbinding.cpp. Change-Id: I16d1920abf448c29a01822256f52153651a56356
Diffstat (limited to 'src/quick/items/qquickwindow.cpp')
-rw-r--r--src/quick/items/qquickwindow.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 501b1073a7..99dbf1d83e 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -112,7 +112,7 @@ public:
}
protected:
- void timerEvent(QTimerEvent *)
+ void timerEvent(QTimerEvent *) Q_DECL_OVERRIDE
{
killTimer(m_timer);
m_timer = 0;
@@ -1110,7 +1110,6 @@ QQuickWindow::~QQuickWindow()
{
Q_D(QQuickWindow);
- d->animationController->deleteLater();
if (d->renderControl) {
QQuickRenderControlPrivate::get(d->renderControl)->windowDestroyed();
} else if (d->windowManager) {
@@ -3524,7 +3523,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
slot function needs to finish before execution continues, you must make sure that
the connection is direct (see Qt::ConnectionType).
- \warning Make very sure that a signal handler for afterRendering() leaves the GL
+ \warning Make very sure that a signal handler for sceneGraphAboutToStop() leaves the GL
context in the same state as it was when the signal handler was entered. Failing to
do so can result in the scene not rendering properly.