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authorShawn Rutledge <shawn.rutledge@qt.io>2017-09-03 18:42:09 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2017-09-05 11:52:48 +0000
commit2617ac5b9df7dfdecf0cb02d5933c40df1a55bbc (patch)
treeb14cbc0f7335a0397e09014e1953213d086b9ffa /src/quick/items/qquickwindow.cpp
parentbe3559470ac934dcfed881996be0eeb1269e6f96 (diff)
rename QQuickEventPoint pos properties to position
For consistency we always spell it out, although it does make some of these properties inconveniently verbose. Change-Id: I64a08c3aa261c0ab89e09472dd47510abafbf7ca Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Diffstat (limited to 'src/quick/items/qquickwindow.cpp')
-rw-r--r--src/quick/items/qquickwindow.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 2d129f0823..eb90e92b96 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -1667,7 +1667,7 @@ QMouseEvent *QQuickWindowPrivate::cloneMouseEvent(QMouseEvent *event, QPointF *t
void QQuickWindowPrivate::deliverMouseEvent(QQuickPointerMouseEvent *pointerEvent)
{
auto point = pointerEvent->point(0);
- lastMousePosition = point->scenePos();
+ lastMousePosition = point->scenePosition();
const bool mouseIsReleased = (point->state() == QQuickEventPoint::Released && pointerEvent->buttons() == Qt::NoButton);
if (point->exclusiveGrabber()) {
@@ -1722,7 +1722,7 @@ void QQuickWindowPrivate::deliverMouseEvent(QQuickPointerMouseEvent *pointerEven
}
// If some points weren't grabbed, deliver to non-grabber PointerHandlers in reverse paint order
if (!pointerEvent->allPointsGrabbed() && pointerEvent->buttons()) {
- QVector<QQuickItem *> targetItems = pointerTargets(contentItem, point->scenePos(), false, false);
+ QVector<QQuickItem *> targetItems = pointerTargets(contentItem, point->scenePosition(), false, false);
for (QQuickItem *item : targetItems) {
QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
pointerEvent->localize(item);
@@ -2387,7 +2387,7 @@ void QQuickWindowPrivate::deliverUpdatedTouchPoints(QQuickPointerTouchEvent *eve
QQuickEventPoint *point = event->point(i);
if (point->state() == QQuickEventPoint::Pressed)
continue; // presses were delivered earlier; not the responsibility of deliverUpdatedTouchPoints
- QVector<QQuickItem *> targetItemsForPoint = pointerTargets(contentItem, point->scenePos(), false, false);
+ QVector<QQuickItem *> targetItemsForPoint = pointerTargets(contentItem, point->scenePosition(), false, false);
if (targetItems.count()) {
targetItems = mergePointerTargets(targetItems, targetItemsForPoint);
} else {
@@ -2419,7 +2419,7 @@ bool QQuickWindowPrivate::deliverPressOrReleaseEvent(QQuickPointerEvent *event,
point->setAccepted(false); // because otherwise touchEventForItem will ignore it
if (point->grabberPointerHandler() && point->state() == QQuickEventPoint::Released)
point->setGrabberPointerHandler(nullptr, true);
- QVector<QQuickItem *> targetItemsForPoint = pointerTargets(contentItem, point->scenePos(), !isTouchEvent, isTouchEvent);
+ QVector<QQuickItem *> targetItemsForPoint = pointerTargets(contentItem, point->scenePosition(), !isTouchEvent, isTouchEvent);
if (targetItems.count()) {
targetItems = mergePointerTargets(targetItems, targetItemsForPoint);
} else {
@@ -2486,7 +2486,7 @@ void QQuickWindowPrivate::deliverMatchingPointsToItem(QQuickItem *item, QQuickPo
// The only reason to already have a mouse grabber here is
// synthetic events - flickable sends one when setPressDelay is used.
auto oldMouseGrabber = q->mouseGrabberItem();
- QPointF localPos = item->mapFromScene(point->scenePos());
+ QPointF localPos = item->mapFromScene(point->scenePosition());
Q_ASSERT(item->contains(localPos)); // transform is checked already
QMouseEvent *me = event->asMouseEvent(localPos);
me->accept();
@@ -2779,7 +2779,7 @@ bool QQuickWindowPrivate::sendFilteredPointerEvent(QQuickPointerEvent *event, QQ
continue; // a filtering item never needs to filter for itself
if (filteringParentsToSkip.contains(filteringParent))
continue;
- QPointF localPos = item->mapFromScene(pme->point(0)->scenePos());
+ QPointF localPos = item->mapFromScene(pme->point(0)->scenePosition());
QMouseEvent *me = pme->asMouseEvent(localPos);
if (filteringParent->childMouseEventFilter(item, me))
ret = true;