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authorShawn Rutledge <shawn.rutledge@digia.com>2014-08-07 13:57:50 +0200
committerJ-P Nurmi <jpnurmi@digia.com>2014-08-08 19:28:34 +0200
commit60ed6a433a1d51d5ca7ccdeff3fce55e2350d20c (patch)
tree494b2eced9e2665aa0fc8e3546d2fc1230fc1663 /src/quick/items/qquickwindowattached.cpp
parentb4b27168ac03d61f6dfa146c9262df44097eadfe (diff)
Add Window attached property on Item
An Item sometimes needs to know a few things about the window in which it is being displayed; this attached property can expose them without needing to go up the heirarchy to find the window. Instead of adding the QQuickWindow pointer as a property on Item as in 8f49f50a169db85401eb37daf4fe3a0fc3280603, having an attached property means that it will not be found by introspection; and it solves the problem that Window is in the QtQuick.Window module: you must import the module to use the attached property, instead of having access to a pointer whose type might not be defined if you didn't import it. The Window attached property is created on-demand (so the memory cost adds up if you use it in too many places); the tradeoff is that it can exist even when the item is not yet being shown in a window, so bindings at startup work. The API is purposely incomplete compared to that in QQuickWindow so that we can introduce what is needed in a controlled fasion over time. For now we know of use cases for visibility, active and activeFocusItem. [ChangeLog][QtQuick][Window] Added Item.Window attached property Change-Id: I649404cbd1383326678aa2144f790b2f2542dbbc Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Diffstat (limited to 'src/quick/items/qquickwindowattached.cpp')
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1 files changed, 110 insertions, 0 deletions
diff --git a/src/quick/items/qquickwindowattached.cpp b/src/quick/items/qquickwindowattached.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickwindow.h"
+#include "qquickitem.h"
+#include "qquickwindowattached_p.h"
+
+QT_BEGIN_NAMESPACE
+
+// QDoc comments must go in qquickwindow.cpp to avoid overwriting the Window docs
+
+QQuickWindowAttached::QQuickWindowAttached(QObject* attachee)
+ : QObject(attachee)
+ , m_window(NULL)
+{
+ m_attachee = qobject_cast<QQuickItem*>(attachee);
+ if (m_attachee && m_attachee->window()) // It might not be in a window yet
+ windowChanged(m_attachee->window());
+ if (m_attachee)
+ connect(m_attachee, &QQuickItem::windowChanged, this, &QQuickWindowAttached::windowChanged);
+}
+
+QWindow::Visibility QQuickWindowAttached::visibility() const
+{
+ return (m_window ? m_window->visibility() : QWindow::Hidden);
+}
+
+bool QQuickWindowAttached::isActive() const
+{
+ return (m_window ? m_window->isActive() : false);
+}
+
+QQuickItem *QQuickWindowAttached::activeFocusItem() const
+{
+ return (m_window ? m_window->activeFocusItem() : Q_NULLPTR);
+}
+
+void QQuickWindowAttached::windowChanged(QQuickWindow *window)
+{
+ if (window != m_window) {
+ QQuickWindow* oldWindow = m_window;
+ m_window = window;
+
+ if (oldWindow)
+ oldWindow->disconnect(this);
+
+ if (!window)
+ return; // No values to get, therefore nothing to emit
+
+ if (!oldWindow || window->visibility() != oldWindow->visibility())
+ emit visibilityChanged();
+ if (!oldWindow || window->isActive() != oldWindow->isActive())
+ emit activeChanged();
+ if (!oldWindow || window->activeFocusItem() != oldWindow->activeFocusItem())
+ emit activeFocusItemChanged();
+
+ // QQuickWindowQmlImpl::visibilityChanged also exists, and window might even
+ // be QQuickWindowQmlImpl, but that's not what we are connecting to.
+ // So this is actual window state rather than a buffered or as-requested one.
+ // If we used the metaobject connect syntax there would be a warning:
+ // QMetaObjectPrivate::indexOfSignalRelative - QMetaObject::indexOfSignal:
+ // signal visibilityChanged(QWindow::Visibility) from QQuickWindow redefined in QQuickWindowQmlImpl
+ connect(window, &QQuickWindow::visibilityChanged,
+ this, &QQuickWindowAttached::visibilityChanged);
+ connect(window, &QQuickWindow::activeChanged,
+ this, &QQuickWindowAttached::activeChanged);
+ connect(window, &QQuickWindow::activeFocusItemChanged,
+ this, &QQuickWindowAttached::activeFocusItemChanged);
+ }
+}
+
+QT_END_NAMESPACE