diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2012-07-09 18:25:40 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-07-24 05:01:57 +0200 |
commit | bd2493e21d7619e448b205f215777d1d7b023075 (patch) | |
tree | a4acf5e774835161bb3fe0213b57c0316d0fa16c /src/quick/items/qquickwindowmanager.cpp | |
parent | cc688cc0cc4f5d4fc8f01411798872205df1d59c (diff) |
QQuickRenderThreadSingleContextWindowManager in separate files
Change-Id: I90364c3e96e5bcbff84d8da574af5695a0fd7993
Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Diffstat (limited to 'src/quick/items/qquickwindowmanager.cpp')
-rw-r--r-- | src/quick/items/qquickwindowmanager.cpp | 990 |
1 files changed, 2 insertions, 988 deletions
diff --git a/src/quick/items/qquickwindowmanager.cpp b/src/quick/items/qquickwindowmanager.cpp index 4ae7272157..3cced7a120 100644 --- a/src/quick/items/qquickwindowmanager.cpp +++ b/src/quick/items/qquickwindowmanager.cpp @@ -40,11 +40,10 @@ ****************************************************************************/ #include "qquickwindowmanager_p.h" +#include "qquickthreadedwindowmanager_p.h" #include <QtCore/QCoreApplication> #include <QtCore/QTime> -#include <QtCore/QMutex> -#include <QtCore/QWaitCondition> #include <QtCore/private/qabstractanimation_p.h> #include <QtGui/QOpenGLContext> @@ -59,23 +58,8 @@ QT_BEGIN_NAMESPACE -const QEvent::Type QEvent_Sync = QEvent::Type(QEvent::User); -const QEvent::Type QEvent_DeferredUpdate = QEvent::Type(QEvent::User + 1); - - -#define QQUICK_RENDER_TIMING -#ifdef QQUICK_RENDER_TIMING -static bool qquick_render_timing = !qgetenv("QML_RENDER_TIMING").isEmpty(); -static QTime threadTimer; -static int syncTime; -static int renderTime; -static int swapTime; -#endif - extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); - - /*! expectations for this manager to work: - one opengl context to render multiple windows @@ -85,202 +69,16 @@ extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_ - Animations are advanced for all windows once per swap */ -/* - Threaded Rendering - ================== - - The threaded rendering uses a number of different variables to track potential - states used to handle resizing, initial paint, grabbing and driving animations - while ALWAYS keeping the GL context in the rendering thread and keeping the - overhead of normal one-shot paints and vblank driven animations at a minimum. - - Resize, initial show and grab suffer slightly in this model as they are locked - to the rendering in the rendering thread, but this is a necessary evil for - the system to work. - - Variables that are used: - - Private::animationRunning: This is true while the animations are running, and only - written to inside locks. - - RenderThread::isGuiLocked: This is used to indicate that the GUI thread owns the - lock. This variable is an integer to allow for recursive calls to lockInGui() - without using a recursive mutex. See isPostingSyncEvent. - - RenderThread::isPostingSyncEvent: This variable is set in the render thread just - before the sync event is sent to the GUI thread. It is used to avoid deadlocks - in the case where render thread waits while waiting for GUI to pick up the sync - event and GUI thread gets a resizeEvent, the initial paintEvent or a grab. - When this happens, we use the - exhaustSyncEvent() function to do the sync right there and mark the coming - sync event to be discarded. There can only ever be one sync incoming. - - RenderThread::isRenderBlock: This variable is true when animations are not - running and the render thread has gone to sleep, waiting for more to do. - - RenderThread::isExternalUpdatePending: This variable is set to false when - a new render pass is started and to true in maybeUpdate(). It is an - indication to the render thread that another render pass needs to take - place, rather than the render thread going to sleep after completing its swap. - - RenderThread::doGrab: This variable is set by the grab() function and - tells the renderer to do a grab after rendering is complete and before - swapping happens. - - RenderThread::shouldExit: This variable is used to determine if the render - thread should do a nother pass. It is typically set as a result of show() - and unset as a result of hide() or during shutdown() - - RenderThread::hasExited: Used by the GUI thread to synchronize the shutdown - after shouldExit has been set to true. - */ - DEFINE_BOOL_CONFIG_OPTION(qmlNoThreadedRenderer, QML_BAD_GUI_RENDER_LOOP); DEFINE_BOOL_CONFIG_OPTION(qmlForceThreadedRenderer, QML_FORCE_THREADED_RENDERER); // Might trigger graphics driver threading bugs, use at own risk -//#define THREAD_DEBUG - QQuickWindowManager::~QQuickWindowManager() { } -class QQuickRenderThreadSingleContextWindowManager : public QThread, public QQuickWindowManager -{ - Q_OBJECT -public: - QQuickRenderThreadSingleContextWindowManager() - : sg(QSGContext::createDefaultContext()) - , gl(0) - , animationTimer(-1) - , allowMainThreadProcessingFlag(false) - , isGuiLocked(0) - , animationRunning(false) - , isPostingSyncEvent(false) - , isRenderBlocked(false) - , isExternalUpdatePending(false) - , syncAlreadyHappened(false) - , inSync(false) - , shouldExit(false) - , hasExited(false) - , isDeferredUpdatePosted(false) - , windowToGrab(0) - { - sg->moveToThread(this); - - animationDriver = sg->createAnimationDriver(this); - animationDriver->install(); - connect(animationDriver, SIGNAL(started()), this, SLOT(animationStarted())); - connect(animationDriver, SIGNAL(stopped()), this, SLOT(animationStopped())); - } - - QSGContext *sceneGraphContext() const { return sg; } - - void releaseResources() { } - - void show(QQuickWindow *window); - void hide(QQuickWindow *window); - - void windowDestroyed(QQuickWindow *window); - - void exposureChanged(QQuickWindow *window); - QImage grab(QQuickWindow *window); - void resize(QQuickWindow *window, const QSize &size); - void handleDeferredUpdate(); - void maybeUpdate(QQuickWindow *window); - void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation - void wakeup(); - - void startRendering(); - void stopRendering(); - - void exhaustSyncEvent(); - void sync(bool guiAlreadyLocked); - - void initialize(); - - volatile bool *allowMainThreadProcessing() { return &allowMainThreadProcessingFlag; } - - bool event(QEvent *); - - inline void lock() { mutex.lock(); } - inline void unlock() { mutex.unlock(); } - inline void wait() { condition.wait(&mutex); } - inline void wake() { condition.wakeOne(); } - void lockInGui(); - void unlockInGui(); - - void run(); - - QQuickWindow *masterWindow() { - QQuickWindow *win = 0; - for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin(); - it != m_rendered_windows.constEnd() && !win; ++it) { - if (it.value()->isVisible) - win = it.key(); - } - return win; - } - -public slots: - void animationStarted(); - void animationStopped(); - void windowVisibilityChanged(); - -private: - void handleAddedWindows(); - void handleAddedWindow(QQuickWindow *window); - void handleRemovedWindows(bool clearGLContext = true); - - QSGContext *sg; - QOpenGLContext *gl; - QAnimationDriver *animationDriver; - int animationTimer; - - QMutex mutex; - QWaitCondition condition; - - volatile bool allowMainThreadProcessingFlag; - - int isGuiLocked; - uint animationRunning: 1; - uint isPostingSyncEvent : 1; - uint isRenderBlocked : 1; - uint isExternalUpdatePending : 1; - uint syncAlreadyHappened : 1; - uint inSync : 1; - uint shouldExit : 1; - uint hasExited : 1; - uint isDeferredUpdatePosted : 1; - - QQuickWindow *windowToGrab; - QImage grabContent; - - struct WindowData { - QSize renderedSize; - QSize windowSize; - QSize viewportSize; - - uint sizeWasChanged : 1; - uint isVisible : 1; - }; - - QHash<QQuickWindow *, WindowData *> m_rendered_windows; - - struct WindowTracker { - QQuickWindow *window; - uint isVisible : 1; - uint toBeRemoved : 1; - }; - - QList<WindowTracker> m_tracked_windows; - - QList<QQuickWindow *> m_removed_windows; - QList<QQuickWindow *> m_added_windows; -}; - - class QQuickTrivialWindowManager : public QObject, public QQuickWindowManager { + Q_OBJECT public: QQuickTrivialWindowManager(); @@ -358,790 +156,6 @@ QQuickWindowManager *QQuickWindowManager::instance() return theInstance; } - - - - -void QQuickRenderThreadSingleContextWindowManager::initialize() -{ - Q_ASSERT(m_rendered_windows.size()); - - QQuickWindow *win = masterWindow(); - if (!win) - return; - - gl = new QOpenGLContext(); - // Pick up the surface format from one of them - gl->setFormat(win->requestedFormat()); - gl->create(); - if (!gl->makeCurrent(win)) - qWarning("QQuickWindow: makeCurrent() failed..."); - - Q_ASSERT(!sg->isReady()); - sg->initialize(gl); -} - - -/*! - This function is called when the window is created to register the window with - the window manager. - - Called on GUI Thread. - */ - -void QQuickRenderThreadSingleContextWindowManager::show(QQuickWindow *window) -{ -#ifdef THREAD_DEBUG - printf("GUI: Window added to windowing system, %p, %dx%d\n", window, window->width(), window->height()); -#endif - - WindowTracker tracker; - tracker.window = window; - tracker.isVisible = false; - tracker.toBeRemoved = false; - m_tracked_windows << tracker; - - connect(window, SIGNAL(widthChanged(int)), this, SLOT(windowVisibilityChanged()), Qt::DirectConnection); - connect(window, SIGNAL(heightChanged(int)), this, SLOT(windowVisibilityChanged()), Qt::DirectConnection); - - windowVisibilityChanged(); -} - - -void QQuickRenderThreadSingleContextWindowManager::handleAddedWindow(QQuickWindow *window) -{ -#ifdef THREAD_DEBUG - printf(" RenderThread: adding window: %p\n", window); -#endif - - WindowData *data = new WindowData; - data->sizeWasChanged = false; - data->windowSize = window->size(); - data->isVisible = window->isVisible(); - m_rendered_windows[window] = data; - - isExternalUpdatePending = true; -} - - -/*! - Called on Render Thread - */ -void QQuickRenderThreadSingleContextWindowManager::handleAddedWindows() -{ -#ifdef THREAD_DEBUG - printf(" RenderThread: about to add %d\n", m_added_windows.size()); -#endif - - while (m_added_windows.size()) { - QQuickWindow *window = m_added_windows.takeLast(); - handleAddedWindow(window); - } -} - - -/*! - Called on the GUI Thread, from the window' destructor - */ - -void QQuickRenderThreadSingleContextWindowManager::windowDestroyed(QQuickWindow *window) -{ -#ifdef THREAD_DEBUG - printf("GUI: Window destroyed: %p\n", window); -#endif - - hide(window); -} - - -/*! - Called on GUI Thread - */ - -void QQuickRenderThreadSingleContextWindowManager::hide(QQuickWindow *window) -{ -#ifdef THREAD_DEBUG - printf("GUI: Window hidden: %p\n", window); -#endif - - int position = -1; - for (int i=0; i<m_tracked_windows.size(); ++i) { - if (m_tracked_windows.at(i).window == window) { - m_tracked_windows[i].toBeRemoved = true; - position = i; - break; - } - } - - if (position >= 0) { - disconnect(window, SIGNAL(widthChanged(int)), this, SLOT(windowVisibilityChanged())); - disconnect(window, SIGNAL(heightChanged(int)), this, SLOT(windowVisibilityChanged())); - windowVisibilityChanged(); - m_tracked_windows.removeAt(position); - } - -#ifdef THREAD_DEBUG - printf("GUI: Window removal completed... %p\n", window); -#endif -} - -/*! - Called on Render Thread - */ -void QQuickRenderThreadSingleContextWindowManager::handleRemovedWindows(bool clearGLContext) -{ -#ifdef THREAD_DEBUG - printf(" RenderThread: about to remove %d\n", m_removed_windows.size()); -#endif - - bool removedAnything = false; - while (m_removed_windows.size()) { - QQuickWindow *window = m_removed_windows.takeLast(); -#ifdef THREAD_DEBUG - printf(" RenderThread: removing %p\n", window); -#endif - - QQuickWindowPrivate::get(window)->cleanupNodesOnShutdown(); - delete m_rendered_windows.take(window); - removedAnything = true; - } - - // If a window is removed because it has been hidden it will take with it - // the gl context (at least on Mac) if bound, so disconnect the gl context - // from anything - if (removedAnything && clearGLContext) - gl->doneCurrent(); -} - - - -/*! - Called on GUI Thread - */ - -void QQuickRenderThreadSingleContextWindowManager::windowVisibilityChanged() -{ - bool anyoneShowing = false; - QList<QQuickWindow *> toAdd, toRemove; - - // Not optimal, but also not frequently used... - for (int i=0; i<m_tracked_windows.size(); ++i) { - WindowTracker &t = const_cast<WindowTracker &>(m_tracked_windows.at(i)); - QQuickWindow *win = t.window; - - Q_ASSERT(win->isVisible() || QQuickWindowPrivate::get(win)->renderWithoutShowing || t.toBeRemoved); - bool windowVisible = win->width() > 0 && win->height() > 0; - anyoneShowing |= (windowVisible && !t.toBeRemoved); - - if ((!windowVisible && t.isVisible) || t.toBeRemoved) { - toRemove << win; - } else if (windowVisible && !t.isVisible) { - toAdd << win; - } - t.isVisible = windowVisible; - } - - if (isRunning()) { - if (!anyoneShowing) { - stopRendering(); - } else { - lockInGui(); - exhaustSyncEvent(); - m_added_windows << toAdd; - m_removed_windows << toRemove; - while (isRunning() && (m_added_windows.size() || m_removed_windows.size())) { - if (isRenderBlocked) - wake(); - wait(); - } - unlockInGui(); - } - - } else if (anyoneShowing) { - Q_ASSERT(toRemove.isEmpty()); // since loop is not running, nothing is showing now - for (int i=0; i<toAdd.size(); ++i) - handleAddedWindow(toAdd.at(i)); - startRendering(); - } - -} - - -void QQuickRenderThreadSingleContextWindowManager::run() -{ -#ifdef THREAD_DEBUG - printf("QML Rendering Thread Started\n"); -#endif - - lock(); - Q_ASSERT(!gl); - initialize(); - // Wake GUI as it is waiting for the GL context to have appeared, as - // an indication that the render thread is now running. - wake(); - unlock(); - - if (!gl) - return; - - while (!shouldExit) { - lock(); - -#ifdef THREAD_DEBUG - printf(" RenderThread: *** NEW FRAME ***\n"); -#endif - - isExternalUpdatePending = false; - handleAddedWindows(); - - if (!isGuiLocked) { - isPostingSyncEvent = true; - -#ifdef THREAD_DEBUG - printf(" RenderThread: aquired sync lock...\n"); -#endif - allowMainThreadProcessingFlag = false; - QCoreApplication::postEvent(this, new QEvent(QEvent_Sync)); - -#ifdef THREAD_DEBUG - printf(" RenderThread: going to sleep...\n"); -#endif - wake(); // In case the event got through all the way to wait() before this thread got to wait. - wait(); - - - isPostingSyncEvent = false; - } - -#ifdef THREAD_DEBUG - printf(" RenderThread: Doing locked sync\n"); -#endif -#ifdef QQUICK_RENDER_TIMING - if (qquick_render_timing) - threadTimer.start(); -#endif - inSync = true; - for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin(); - it != m_rendered_windows.constEnd(); ++it) { - QQuickWindow *window = it.key(); - -#ifdef THREAD_DEBUG - printf(" RenderThread: Syncing window: %p\n", window); -#endif - - WindowData *windowData = it.value(); - QQuickWindowPrivate *windowPrivate = QQuickWindowPrivate::get(window); - - Q_ASSERT(windowData->windowSize.width() > 0 && windowData->windowSize.height() > 0); - - if (!windowData->isVisible) - gl->makeCurrent(masterWindow()); - else - gl->makeCurrent(window); - - if (windowData->viewportSize != windowData->windowSize) { -#ifdef THREAD_DEBUG - printf(" RenderThread: --- window has changed size...\n"); -#endif - windowData->viewportSize = windowData->windowSize; - windowData->sizeWasChanged = true; - glViewport(0, 0, windowData->viewportSize.width(), windowData->viewportSize.height()); - } - - windowPrivate->syncSceneGraph(); - } - inSync = false; - - handleRemovedWindows(); - - // Wake GUI after sync to let it continue animating and event processing. - allowMainThreadProcessingFlag = true; - wake(); - unlock(); -#ifdef THREAD_DEBUG - printf(" RenderThread: sync done\n"); -#endif -#ifdef QQUICK_RENDER_TIMING - if (qquick_render_timing) - syncTime = threadTimer.elapsed(); -#endif - - for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin(); - it != m_rendered_windows.constEnd(); ++it) { - QQuickWindow *window = it.key(); - WindowData *windowData = it.value(); - QQuickWindowPrivate *windowPrivate = QQuickWindowPrivate::get(window); - -#ifdef THREAD_DEBUG - printf(" RenderThread: Rendering window %p\n", window); -#endif - - Q_ASSERT(windowData->windowSize.width() > 0 && windowData->windowSize.height() > 0); - -#ifdef THREAD_DEBUG - printf(" RenderThread: --- rendering at size %dx%d\n", - windowData->viewportSize.width(), windowData->viewportSize.height() - ); -#endif - - // We only need to re-makeCurrent when we have multiple surfaces. - if (m_rendered_windows.size() > 1) - gl->makeCurrent(window); - - windowPrivate->renderSceneGraph(windowData->viewportSize); -#ifdef QQUICK_RENDER_TIMING - if (qquick_render_timing) - renderTime = threadTimer.elapsed() - syncTime; -#endif - - // The content of the target buffer is undefined after swap() so grab needs - // to happen before swap(); - if (window == windowToGrab) { -#ifdef THREAD_DEBUG - printf(" RenderThread: --- grabbing...\n"); -#endif - grabContent = qt_gl_read_framebuffer(windowData->windowSize, false, false); - windowToGrab = 0; - } - -#ifdef THREAD_DEBUG - printf(" RenderThread: --- wait for swap...\n"); -#endif - - if (windowData->isVisible && window->isExposed()) - gl->swapBuffers(window); - - windowPrivate->fireFrameSwapped(); -#ifdef THREAD_DEBUG - printf(" RenderThread: --- swap complete...\n"); -#endif - - } - -#ifdef QQUICK_RENDER_TIMING - if (qquick_render_timing) { - swapTime = threadTimer.elapsed() - renderTime; - qDebug() << "- Breakdown of frame time; sync:" << syncTime - << "ms render:" << renderTime << "ms swap:" << swapTime - << "ms total:" << swapTime + renderTime << "ms"; - } -#endif - - lock(); - - // Update sizes... - for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin(); - it != m_rendered_windows.constEnd(); ++it) { - WindowData *windowData = it.value(); - if (windowData->sizeWasChanged) { - windowData->renderedSize = windowData->viewportSize; - windowData->sizeWasChanged = false; - } - } - - - // Wake the GUI thread now that rendering is complete, to signal that painting - // is done, resizing is done or grabbing is completed. For grabbing, we're - // signalling this much later than needed (we could have done it before swap) - // but we don't want to lock an extra time. - wake(); - - if (!animationRunning && !isExternalUpdatePending && !shouldExit && !windowToGrab) { -#ifdef THREAD_DEBUG - printf(" RenderThread: nothing to do, going to sleep...\n"); -#endif - isRenderBlocked = true; - wait(); - isRenderBlocked = false; - } - - unlock(); - - QCoreApplication::processEvents(); - - // Process any "deleteLater" objects... - QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete); - } - -#ifdef THREAD_DEBUG - printf(" RenderThread: deleting all outstanding nodes\n"); -#endif - - m_removed_windows << m_rendered_windows.keys(); - handleRemovedWindows(false); - - sg->invalidate(); - - gl->doneCurrent(); - delete gl; - gl = 0; - -#ifdef THREAD_DEBUG - printf(" RenderThread: render loop exited... Good Night!\n"); -#endif - - lock(); - hasExited = true; - -#ifdef THREAD_DEBUG - printf(" RenderThread: waking GUI for final sleep..\n"); -#endif - wake(); - unlock(); - -#ifdef THREAD_DEBUG - printf(" RenderThread: All done...\n"); -#endif -} - -bool QQuickRenderThreadSingleContextWindowManager::event(QEvent *e) -{ - Q_ASSERT(QThread::currentThread() == qApp->thread()); - - if (e->type() == QEvent_Sync) { - - // If all windows have been hidden, ignore the event - if (!isRunning()) - return true; - - if (!syncAlreadyHappened) - sync(false); - - syncAlreadyHappened = false; - - if (animationRunning) { -#ifdef THREAD_DEBUG - printf("GUI: Advancing animations...\n"); -#endif - - animationDriver->advance(); - -#ifdef THREAD_DEBUG - printf("GUI: Animations advanced...\n"); -#endif - } - - return true; - } else if (e->type() == QEvent_DeferredUpdate) { - handleDeferredUpdate(); - - } else if (e->type() == QEvent::Timer) { -#ifdef THREAD_DEBUG - printf("GUI: Animations advanced via timer...\n"); -#endif - animationDriver->advance(); - } - - return QThread::event(e); -} - - - -void QQuickRenderThreadSingleContextWindowManager::exhaustSyncEvent() -{ - if (isPostingSyncEvent) { - sync(true); - syncAlreadyHappened = true; - } -} - - - -void QQuickRenderThreadSingleContextWindowManager::sync(bool guiAlreadyLocked) -{ -#ifdef THREAD_DEBUG - printf("GUI: sync - %s\n", guiAlreadyLocked ? "outside event" : "inside event"); -#endif - if (!guiAlreadyLocked) - lockInGui(); - - for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin(); - it != m_rendered_windows.constEnd(); ++it) { - QQuickWindowPrivate::get(it.key())->polishItems(); - } - - wake(); - wait(); - - if (!guiAlreadyLocked) - unlockInGui(); -} - - - - -/*! - Acquires the mutex for the GUI thread. The function uses the isGuiLocked - variable to keep track of how many recursion levels the gui is locked with. - We only actually acquire the mutex for the first level to avoid deadlocking - ourselves. - */ - -void QQuickRenderThreadSingleContextWindowManager::lockInGui() -{ - if (++isGuiLocked == 1) - lock(); - -#ifdef THREAD_DEBUG - printf("GUI: aquired lock... level=%d\n", isGuiLocked); -#endif -} - - - -void QQuickRenderThreadSingleContextWindowManager::unlockInGui() -{ -#ifdef THREAD_DEBUG - printf("GUI: releasing lock... level=%d\n", isGuiLocked); -#endif - - if (--isGuiLocked == 0) - unlock(); -} - - - - -void QQuickRenderThreadSingleContextWindowManager::animationStarted() -{ -#ifdef THREAD_DEBUG - printf("GUI: animationStarted()\n"); -#endif - - if (!isRunning()) { - animationTimer = startTimer(1000/60); - return; - } - - lockInGui(); - - animationRunning = true; - - if (isRenderBlocked) - wake(); - - unlockInGui(); -} - - - -void QQuickRenderThreadSingleContextWindowManager::animationStopped() -{ -#ifdef THREAD_DEBUG - printf("GUI: animationStopped()...\n"); -#endif - - if (!isRunning()) { - killTimer(animationTimer); - animationTimer = -1; - return; - } - - lockInGui(); - animationRunning = false; - unlockInGui(); -} - - -void QQuickRenderThreadSingleContextWindowManager::exposureChanged(QQuickWindow *window) -{ - Q_UNUSED(window); -#ifdef THREAD_DEBUG - printf("GUI: exposure changed: %p\n", window); -#endif - - if (window->isExposed()) - maybeUpdate(window); - -#ifdef THREAD_DEBUG - printf("GUI: exposure changed done: %p\n", window); -#endif -} - - - -void QQuickRenderThreadSingleContextWindowManager::resize(QQuickWindow *window, const QSize &size) -{ -#ifdef THREAD_DEBUG - printf("GUI: Resize Event: %p = %dx%d\n", window, size.width(), size.height()); -#endif - - // If the rendering thread is not running we do not need to do anything. - // Also if the window is being resized to an invalid size, it will be removed - // by the windowVisibilityChanged slot as result of width/heightcChanged() - if (!isRunning() || size.width() <= 0 || size.height() <= 0) - return; - - lockInGui(); - exhaustSyncEvent(); - - WindowData *windowData = m_rendered_windows.value(window); - if (windowData) { - windowData->windowSize = size; - while (isRunning() && windowData->renderedSize != size && size.width() > 0 && size.height() > 0) { - if (isRenderBlocked) - wake(); - wait(); - } - } - unlockInGui(); - -#ifdef THREAD_DEBUG - printf("GUI: Resize done: %p\n", window); -#endif -} - - - -void QQuickRenderThreadSingleContextWindowManager::startRendering() -{ -#ifdef THREAD_DEBUG - printf("GUI: Starting Render Thread\n"); -#endif - hasExited = false; - shouldExit = false; - isGuiLocked = 0; - isPostingSyncEvent = false; - syncAlreadyHappened = false; - inSync = false; - - lockInGui(); - animationRunning = animationDriver->isRunning(); - start(); // Start the render thread... - wait(); - unlockInGui(); - - // Animations will now be driven from the rendering thread. - if (animationTimer >= 0) { - killTimer(animationTimer); - animationTimer = -1; - } - - -} - - - -void QQuickRenderThreadSingleContextWindowManager::stopRendering() -{ -#ifdef THREAD_DEBUG - printf("GUI: stopping render thread\n"); -#endif - - lockInGui(); - exhaustSyncEvent(); - shouldExit = true; - - if (isRenderBlocked) { -#ifdef THREAD_DEBUG - printf("GUI: waking up render thread\n"); -#endif - wake(); - } - - while (!hasExited) { -#ifdef THREAD_DEBUG - printf("GUI: waiting for render thread to have exited..\n"); -#endif - wait(); - } - - unlockInGui(); - -#ifdef THREAD_DEBUG - printf("GUI: waiting for render thread to terminate..\n"); -#endif - // Actually wait for the thread to terminate. Otherwise we can delete it - // too early and crash. - QThread::wait(); - -#ifdef THREAD_DEBUG - printf("GUI: thread has terminated and we're all good..\n"); -#endif - - // Activate timer to keep animations running - if (animationDriver->isRunning()) - animationTimer = startTimer(1000/60); -} - - - -QImage QQuickRenderThreadSingleContextWindowManager::grab(QQuickWindow *window) -{ - if (!isRunning()) - return QImage(); - - if (QThread::currentThread() != qApp->thread()) { - qWarning("QQuickWindow::grabFrameBuffer: can only be called from the GUI thread"); - return QImage(); - } - -#ifdef THREAD_DEBUG - printf("GUI: doing a pixelwise grab..\n"); -#endif - - lockInGui(); - exhaustSyncEvent(); - - windowToGrab = window; - while (isRunning() && windowToGrab) { - if (isRenderBlocked) - wake(); - wait(); - } - - QImage grabbed = grabContent; - grabContent = QImage(); - - unlockInGui(); - - return grabbed; -} - - -void QQuickRenderThreadSingleContextWindowManager::handleDeferredUpdate() -{ -#ifdef THREAD_DEBUG - printf("GUI: handling update to ourselves...\n"); -#endif - - isDeferredUpdatePosted = false; - - lockInGui(); - isExternalUpdatePending = true; - if (isRenderBlocked) - wake(); - unlockInGui(); -} - -void QQuickRenderThreadSingleContextWindowManager::maybeUpdate(QQuickWindow *) -{ - Q_ASSERT_X(QThread::currentThread() == QCoreApplication::instance()->thread() || inSync, - "QQuickWindow::update", - "Function can only be called from GUI thread or during QQuickItem::updatePaintNode()"); - - if (inSync) { - isExternalUpdatePending = true; - - } else if (!isDeferredUpdatePosted) { -#ifdef THREAD_DEBUG - printf("GUI: posting update to ourselves...\n"); -#endif - isDeferredUpdatePosted = true; - QCoreApplication::postEvent(this, new QEvent(QEvent_DeferredUpdate)); - } - -} - -void QQuickRenderThreadSingleContextWindowManager::wakeup() -{ - lockInGui(); - isExternalUpdatePending = true; - if (isRenderBlocked) - wake(); - unlockInGui(); -} - QQuickTrivialWindowManager::QQuickTrivialWindowManager() : gl(0) , eventPending(false) |