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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-06-19 17:50:11 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-06-19 17:50:36 +0200
commit8af287965907e785afefaa4dd010834a76f2d0f4 (patch)
tree100f98b1876d72821c6fd3b67631e97fd142aa50 /src/quick/items/shaders
parent6f2bdb816dc816461cf3888eb732f71904b6a7ab (diff)
parentee076afedccbe1d37306a7972051f84eb036d655 (diff)
Merge branch 'wip/scenegraphng' into dev
Say hello to Shape. Change-Id: I1093feee4acc375e62bae1d351db0a7969a536d0
Diffstat (limited to 'src/quick/items/shaders')
-rw-r--r--src/quick/items/shaders/lineargradient.frag9
-rw-r--r--src/quick/items/shaders/lineargradient.vert15
-rw-r--r--src/quick/items/shaders/lineargradient_core.frag12
-rw-r--r--src/quick/items/shaders/lineargradient_core.vert17
4 files changed, 53 insertions, 0 deletions
diff --git a/src/quick/items/shaders/lineargradient.frag b/src/quick/items/shaders/lineargradient.frag
new file mode 100644
index 0000000000..7f4a739109
--- /dev/null
+++ b/src/quick/items/shaders/lineargradient.frag
@@ -0,0 +1,9 @@
+uniform sampler2D gradTabTexture;
+uniform highp float opacity;
+
+varying highp float gradTabIndex;
+
+void main()
+{
+ gl_FragColor = texture2D(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity;
+}
diff --git a/src/quick/items/shaders/lineargradient.vert b/src/quick/items/shaders/lineargradient.vert
new file mode 100644
index 0000000000..eb21b8886b
--- /dev/null
+++ b/src/quick/items/shaders/lineargradient.vert
@@ -0,0 +1,15 @@
+attribute vec4 vertexCoord;
+attribute vec4 vertexColor;
+
+uniform mat4 matrix;
+uniform vec2 gradStart;
+uniform vec2 gradEnd;
+
+varying float gradTabIndex;
+
+void main()
+{
+ vec2 gradVec = gradEnd - gradStart;
+ gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);
+ gl_Position = matrix * vertexCoord;
+}
diff --git a/src/quick/items/shaders/lineargradient_core.frag b/src/quick/items/shaders/lineargradient_core.frag
new file mode 100644
index 0000000000..5908acfa67
--- /dev/null
+++ b/src/quick/items/shaders/lineargradient_core.frag
@@ -0,0 +1,12 @@
+#version 150 core
+
+uniform sampler2D gradTabTexture;
+uniform float opacity;
+
+in float gradTabIndex;
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = texture(gradTabTexture, vec2(gradTabIndex, 0.5)) * opacity;
+}
diff --git a/src/quick/items/shaders/lineargradient_core.vert b/src/quick/items/shaders/lineargradient_core.vert
new file mode 100644
index 0000000000..60b56f38e3
--- /dev/null
+++ b/src/quick/items/shaders/lineargradient_core.vert
@@ -0,0 +1,17 @@
+#version 150 core
+
+in vec4 vertexCoord;
+in vec4 vertexColor;
+
+uniform mat4 matrix;
+uniform vec2 gradStart;
+uniform vec2 gradEnd;
+
+out float gradTabIndex;
+
+void main()
+{
+ vec2 gradVec = gradEnd - gradStart;
+ gradTabIndex = dot(gradVec, vertexCoord.xy - gradStart) / (gradVec.x * gradVec.x + gradVec.y * gradVec.y);
+ gl_Position = matrix * vertexCoord;
+}