diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-08-16 14:21:15 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-08-22 16:10:24 +0200 |
commit | 7dcdf3b7ae27cd26b84731941f5b1f380c5b3316 (patch) | |
tree | 90f5641dc9d4951c7318328d0a205a30a500f775 /src/quick/items | |
parent | ef2715251e1785e273873e4000ed08fd99962ab7 (diff) |
rendernode example: Add support for Metal
Plus clarify QQuickWindow::begin/endExternalCommands() in combination
with QSGRenderNode in the docs. As the example demonstrates, calling
these functions is not necessary within render() of a render node.
Also fix an issue with resetting the scissor in the renderer after
calling render() of a QSGRenderNode.
Change-Id: If8c2dab38d62aa444266d37901f062a51e767f68
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/quick/items')
-rw-r--r-- | src/quick/items/qquickwindow.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp index 88a731b229..8b5e2a012a 100644 --- a/src/quick/items/qquickwindow.cpp +++ b/src/quick/items/qquickwindow.cpp @@ -4666,6 +4666,11 @@ const QQuickWindow::GraphicsStateInfo *QQuickWindow::graphicsStateInfo() beginExternalCommands() and endExternalCommands() together provide a replacement for resetOpenGLState(). + Calling this function and endExternalCommands() is not necessary within the + \l{QSGRenderNode::render()}{render()} implementation of a QSGRenderNode + because the scene graph performs the necessary steps implicitly for render + nodes. + \note This function has no effect when the scene graph is using OpenGL directly and the RHI graphics abstraction layer is not in use. Refer to resetOpenGLState() in that case. @@ -4704,6 +4709,11 @@ void QQuickWindow::beginExternalCommands() beginExternalCommands() and endExternalCommands() together provide a replacement for resetOpenGLState(). + Calling this function and beginExternalCommands() is not necessary within the + \l{QSGRenderNode::render()}{render()} implementation of a QSGRenderNode + because the scene graph performs the necessary steps implicitly for render + nodes. + \note This function has no effect when the scene graph is using OpenGL directly and the RHI graphics abstraction layer is not in use. Refer to resetOpenGLState() in that case. |