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author | Alan Alpert <416365416c@gmail.com> | 2012-11-16 22:37:56 -0800 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-11-30 00:22:22 +0100 |
commit | addd49e42bc3be284331159181884fac5aac0e40 (patch) | |
tree | 6ff392586be1aa3cc0d989cc163718519846c4f2 /src/quick/items | |
parent | e0cb13a510c0099784fee00d5b4b7c608dd42dd2 (diff) |
Remove superfluous function call
Because we just set pixmapChanged, we're certain to update the texture
in the next if block.
Change-Id: I83436f846a3e965b324ff6ebf057708fe8c3b82b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Diffstat (limited to 'src/quick/items')
-rw-r--r-- | src/quick/items/qquickimage.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/quick/items/qquickimage.cpp b/src/quick/items/qquickimage.cpp index 632fddf0c5..0da185573e 100644 --- a/src/quick/items/qquickimage.cpp +++ b/src/quick/items/qquickimage.cpp @@ -565,7 +565,6 @@ QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) if (!node) { d->pixmapChanged = true; node = d->sceneGraphContext()->createImageNode(); - node->setTexture(texture); } if (d->pixmapChanged) { |