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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-03-27 13:29:04 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2017-03-28 08:03:15 +0000 |
commit | 55970b212fff45161f94ffe637b49473e8f5925b (patch) | |
tree | 7eb68e29cdfaee526593dd028f1d0aab0d3c04af /src/quick/items | |
parent | d55f0433c102dbdbd0b69c8ddbc397a0854d86a0 (diff) |
Fix async PathItem results not always showing up
Change-Id: Ie8eb1dd5ea8a560f8160384637cc5d76e3bb7c60
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items')
-rw-r--r-- | src/quick/items/qquickpathitemgenericrenderer.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/quick/items/qquickpathitemgenericrenderer.cpp b/src/quick/items/qquickpathitemgenericrenderer.cpp index dfa01f4d42..7a259617dd 100644 --- a/src/quick/items/qquickpathitemgenericrenderer.cpp +++ b/src/quick/items/qquickpathitemgenericrenderer.cpp @@ -642,6 +642,12 @@ void QQuickPathItemGenericRenderer::updateStrokeNode(VisualPathData *d, QQuickPa n->markDirty(QSGNode::DirtyGeometry); + // Async loading runs update once, bails out above, then updates again once + // ready. Set the material dirty then. This is in-line with fill where the + // first activateMaterial() achieves the same. + if (!g->vertexCount()) + n->markDirty(QSGNode::DirtyMaterial); + if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyStrokeGeom)) { ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData()); for (int i = 0; i < g->vertexCount(); ++i) |