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author | Paul Wicking <paul.wicking@qt.io> | 2018-07-20 20:20:10 +0200 |
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committer | Paul Wicking <paul.wicking@qt.io> | 2018-07-30 09:26:48 +0000 |
commit | 785451a30921f11a88d45c1f9e1a00f6c7e571d8 (patch) | |
tree | 50f71d2edbc46ce5b513cb9f05f58614da658b17 /src/quick/items | |
parent | 1d815780e020a7315dfc4762b6b0280834203e7e (diff) |
Doc: Add precision to scene graph description
Task-number: QTBUG-60913
Change-Id: I3a9d8925337a12a849e39a70f168dbfc7f007e5f
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'src/quick/items')
-rw-r--r-- | src/quick/items/qquickitem.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp index 29b0ed10e6..e568a27ed7 100644 --- a/src/quick/items/qquickitem.cpp +++ b/src/quick/items/qquickitem.cpp @@ -1816,10 +1816,10 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus) \section1 Custom Scene Graph Items - All visual QML items are rendered using the scene graph, a - low-level, high-performance rendering stack, closely tied to - OpenGL. It is possible for subclasses of QQuickItem to add their - own custom content into the scene graph by setting the + All visual QML items are rendered using the scene graph, the default + implementation of which is a low-level, high-performance rendering stack, + closely tied to OpenGL. It is possible for subclasses of QQuickItem to add + their own custom content into the scene graph by setting the QQuickItem::ItemHasContents flag and reimplementing the QQuickItem::updatePaintNode() function. |